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W2a: The Doublemurder Goblins (Manzanita Judging)
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<blockquote data-quote="Wik" data-source="post: 4311659" data-attributes="member: 40177"><p>Alright. Gear is divvied up, for the most part. I'll make a record tomorrow, when I get off work.</p><p></p><p>You make your way through the rain, and come across the "thirsty lizard brewery" almost purely by accident. The ramshackle building seems to be pressed down by the furious tempest, and the gutters seem to gush out a geyser of filthy rainwater. A single sign, showing an intoxicated lizard taking refuge in a bottle of grog, swings moddily over the front door. </p><p></p><p>The thick green-tinted windows line much of the ground floor, as well as the second floor - in any case, they are obviously locked. However, a skilled rogue could always try to pick them... if you had a rogue in your number. Judging by the flickering ligiht playing on the front window, there is someone - or something - in a main room lit by candlelight.</p><p></p><p>A quick perimeter of the building reveals that there is a quick climb to a balcony that leads to a locked door. Underneath this balcony is a set of cellar doors, chained shut. Around back of the house, there is a barred window that has been shattered; the bars are distant enough that Tor would be able to fit through, if given time, but this squeeze would be beyond the rest of you.</p></blockquote><p></p>
[QUOTE="Wik, post: 4311659, member: 40177"] Alright. Gear is divvied up, for the most part. I'll make a record tomorrow, when I get off work. You make your way through the rain, and come across the "thirsty lizard brewery" almost purely by accident. The ramshackle building seems to be pressed down by the furious tempest, and the gutters seem to gush out a geyser of filthy rainwater. A single sign, showing an intoxicated lizard taking refuge in a bottle of grog, swings moddily over the front door. The thick green-tinted windows line much of the ground floor, as well as the second floor - in any case, they are obviously locked. However, a skilled rogue could always try to pick them... if you had a rogue in your number. Judging by the flickering ligiht playing on the front window, there is someone - or something - in a main room lit by candlelight. A quick perimeter of the building reveals that there is a quick climb to a balcony that leads to a locked door. Underneath this balcony is a set of cellar doors, chained shut. Around back of the house, there is a barred window that has been shattered; the bars are distant enough that Tor would be able to fit through, if given time, but this squeeze would be beyond the rest of you. [/QUOTE]
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W2a: The Doublemurder Goblins (Manzanita Judging)
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