JiffyPopTart
Bree-Yark
So, last week we were fighting approximately 70k zombies arranged in three giant blocks of Zombie Mobs.
After spending 75% of the battle trying to push a cart off a bridge (I rolled 1,1,2,2,1 before I gave up, I wrote it down it was so annoying) I decided to do something fun by wagonjacking someoneones ride and trying to bowl through the Mob.
We just sorta winged the rules for it in that session, but afterwards I sat down to read the rules listed in the AV (of all strange places) for vehicular combat.
From what I read, the wagon can indeed run over an opponent, doing 1d10 damage per square of movement before it hit, but it takes the same damage in return (along with damaging me and any other passenger on the wagon). The two-horse team has a move of 4 pulling the wagon, so at top speed it would deal 4d10 to the unfortunate overrunee and wagon and half that amount to myself, my passengers (and possibly the horses, I cannot recall).
Does this seem like I have it all down to anyone who has actually done some vehicular homicide in their games?
DS
After spending 75% of the battle trying to push a cart off a bridge (I rolled 1,1,2,2,1 before I gave up, I wrote it down it was so annoying) I decided to do something fun by wagonjacking someoneones ride and trying to bowl through the Mob.
We just sorta winged the rules for it in that session, but afterwards I sat down to read the rules listed in the AV (of all strange places) for vehicular combat.
From what I read, the wagon can indeed run over an opponent, doing 1d10 damage per square of movement before it hit, but it takes the same damage in return (along with damaging me and any other passenger on the wagon). The two-horse team has a move of 4 pulling the wagon, so at top speed it would deal 4d10 to the unfortunate overrunee and wagon and half that amount to myself, my passengers (and possibly the horses, I cannot recall).
Does this seem like I have it all down to anyone who has actually done some vehicular homicide in their games?
DS