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<blockquote data-quote="Stalker0" data-source="post: 4181976" data-attributes="member: 5889"><p>On the other hand, one turn undead from the cleric could vaporize the entire group.</p><p></p><p>The hope is that 4e's XP based system will be more accurate than 3.5 CR system. But even if that's the case, no system is perfect. As a dm, you still have to look at the monsters your throwing at the party. For example, if you have a cleric or paladin in the group, undead will be a bit easier, as they do lots of radiant damage. Groups of minions will be easier with a wizard in the party. Brutes are more controllable if you have a couple of defenders to soak damage.</p><p></p><p>As far as this encounter goes, if you have a standard group of party members, teh question is how will the minions attack the party? Will it be in a hallway, will they surround the party, etc.</p><p></p><p>I figure if the party can survive one round of attacks they should be fine. Area damage + cleric turning or paladin attacks should kill about half of them.</p><p></p><p>Edit: Actually thinking about it more, do the vampire spawn get +2 damage for each one there is, OR for each one adjacent? That makes A HUGE HUGE difference.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4181976, member: 5889"] On the other hand, one turn undead from the cleric could vaporize the entire group. The hope is that 4e's XP based system will be more accurate than 3.5 CR system. But even if that's the case, no system is perfect. As a dm, you still have to look at the monsters your throwing at the party. For example, if you have a cleric or paladin in the group, undead will be a bit easier, as they do lots of radiant damage. Groups of minions will be easier with a wizard in the party. Brutes are more controllable if you have a couple of defenders to soak damage. As far as this encounter goes, if you have a standard group of party members, teh question is how will the minions attack the party? Will it be in a hallway, will they surround the party, etc. I figure if the party can survive one round of attacks they should be fine. Area damage + cleric turning or paladin attacks should kill about half of them. Edit: Actually thinking about it more, do the vampire spawn get +2 damage for each one there is, OR for each one adjacent? That makes A HUGE HUGE difference. [/QUOTE]
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