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<blockquote data-quote="Wulffolk" data-source="post: 7292320" data-attributes="member: 6871450"><p>[MENTION=6919838]5ekyu[/MENTION] and I don't usually seem to see eye-to-eye on many things, but I think that he/she made a very good point at the start of his/her response. Creating a list of unacceptable options for each person involved helps make sure that everybody will be able to enjoy the game.</p><p></p><p>People tend to have an easier time bonding over things they dislike, than finding things in common that they do like. Even indecisive people that can't tell you what they want to do usually have no problem telling you what they hate doing. Whatever is left after everybody lists what is unacceptable is the list of options from which the players should build the foundation of their group.</p><p></p><p>If you end up with diametrically opposed views on something it tells you right then and there that you might be better off finding another group or that you need to be more flexible in your opinions and give something new a try. For example, if one player says that it is unacceptable for there to be character's that are not good or heroic, and there is another player that says they can't stand playing anything but evil monstrous characters, then those two players are incompatible. Forcing the issue will just lead to problems.</p><p></p><p>*shrug* Sometimes hatred trumps love. (No political pun intended, even though it fits)</p></blockquote><p></p>
[QUOTE="Wulffolk, post: 7292320, member: 6871450"] [MENTION=6919838]5ekyu[/MENTION] and I don't usually seem to see eye-to-eye on many things, but I think that he/she made a very good point at the start of his/her response. Creating a list of unacceptable options for each person involved helps make sure that everybody will be able to enjoy the game. People tend to have an easier time bonding over things they dislike, than finding things in common that they do like. Even indecisive people that can't tell you what they want to do usually have no problem telling you what they hate doing. Whatever is left after everybody lists what is unacceptable is the list of options from which the players should build the foundation of their group. If you end up with diametrically opposed views on something it tells you right then and there that you might be better off finding another group or that you need to be more flexible in your opinions and give something new a try. For example, if one player says that it is unacceptable for there to be character's that are not good or heroic, and there is another player that says they can't stand playing anything but evil monstrous characters, then those two players are incompatible. Forcing the issue will just lead to problems. *shrug* Sometimes hatred trumps love. (No political pun intended, even though it fits) [/QUOTE]
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