Storminator
First Post
We had another session of our monthly 4e game today.
We are trapped in tomb hidden off the sewer tunnels. We had previously killed a ton of wraiths and other undead, and had a safe section to take an extended rest. So we started fresh.
We found a passage to a second, more elaborate temple/tomb to Orcus. We fought some rejiggered Bone Golems, which start out as Elite Brutes 7 levels higher than us... our DM pulled 'em back some, but they tended to hit us on 5s. There was also some well positioned artillery undead. We shot every encounter and daily, blew half our healing surges, and finally prevailed! We started out splitting our group and fighting both Bone Golems evenly, but we managed to pull off to one, kill it, and then go back and get the other. I quite like my cleric's new daily Hallowed Advance (2W, teleport an ally that can basic attack and throw a healing surge). My Fist of Kord is a nice Implement as well - get a bonus to melee attack damage after using it successfully. Solid tool for a balanced cleric.
Afterward we short rested, tinkered with the altar until we found the key to opening a portal. And followed it to the dragon's lair...
An extended rest would have been a lot better.
As I walked into the center of the trap (that's how my dwarf rolls...) with the Warlord yelling "it's a trap!" it looked like a possible grind - a level 8 solo lurker dragon. We got Frightful Presenced, lost init, got dragon breathed, then slapped into magical darkness. Nice way to start a fight! With literally no dailies left in the entire party, we got battered around. We managed to pull the dragon out of the darkness once, got a round of licks in, then it went invisible. While we waited for it to jump out again we all burned our second winds and started pawing thru its hoard trying to draw it out.
We ended up having to go into the darkness to get it, which sucked. It did extra damage against blind foes, got the huge defense bonus from darkness, and we were dropping inside the darkness - I was crawling around looking for fallen companions to heal. Just when it started looking like a TPK, we got a round that went Bull Rush, Tide of Iron, Bull Rush, Positioning Strike, Tide of Iron and pushed the dragon out of the darkness and into the entry passageway. Stuck in place, outside its lovely darkness, and fronted with a wall of party, it was looking close. TPK was still an option, but now dead dragon looked like it might be too... and it blinked first. It bullrushed two of our guys out of the way, flew off, turned invisible, and decided to hide. For the first time ever, we tried intimidate checks against a bloodied opponent! It worked! We convinced it to call this a draw, grabbed another handful of its hoard, including a scroll we can use to escape the other way, and headed for the hills!.
Not quite dead again!
PS
We are trapped in tomb hidden off the sewer tunnels. We had previously killed a ton of wraiths and other undead, and had a safe section to take an extended rest. So we started fresh.
We found a passage to a second, more elaborate temple/tomb to Orcus. We fought some rejiggered Bone Golems, which start out as Elite Brutes 7 levels higher than us... our DM pulled 'em back some, but they tended to hit us on 5s. There was also some well positioned artillery undead. We shot every encounter and daily, blew half our healing surges, and finally prevailed! We started out splitting our group and fighting both Bone Golems evenly, but we managed to pull off to one, kill it, and then go back and get the other. I quite like my cleric's new daily Hallowed Advance (2W, teleport an ally that can basic attack and throw a healing surge). My Fist of Kord is a nice Implement as well - get a bonus to melee attack damage after using it successfully. Solid tool for a balanced cleric.
Afterward we short rested, tinkered with the altar until we found the key to opening a portal. And followed it to the dragon's lair...
An extended rest would have been a lot better.

As I walked into the center of the trap (that's how my dwarf rolls...) with the Warlord yelling "it's a trap!" it looked like a possible grind - a level 8 solo lurker dragon. We got Frightful Presenced, lost init, got dragon breathed, then slapped into magical darkness. Nice way to start a fight! With literally no dailies left in the entire party, we got battered around. We managed to pull the dragon out of the darkness once, got a round of licks in, then it went invisible. While we waited for it to jump out again we all burned our second winds and started pawing thru its hoard trying to draw it out.
We ended up having to go into the darkness to get it, which sucked. It did extra damage against blind foes, got the huge defense bonus from darkness, and we were dropping inside the darkness - I was crawling around looking for fallen companions to heal. Just when it started looking like a TPK, we got a round that went Bull Rush, Tide of Iron, Bull Rush, Positioning Strike, Tide of Iron and pushed the dragon out of the darkness and into the entry passageway. Stuck in place, outside its lovely darkness, and fronted with a wall of party, it was looking close. TPK was still an option, but now dead dragon looked like it might be too... and it blinked first. It bullrushed two of our guys out of the way, flew off, turned invisible, and decided to hide. For the first time ever, we tried intimidate checks against a bloodied opponent! It worked! We convinced it to call this a draw, grabbed another handful of its hoard, including a scroll we can use to escape the other way, and headed for the hills!.
Not quite dead again!
PS