I walked away from a Dark*Matter game due to a real dick move on the part of the GM. Long story short, I'm a recovering addict, the GM knew this and, for some reason, decided to make my character a drunk by fiat. By which I mean that he decided my character was a raging alcoholic, without my knowledge (I did not purchase the Flaw for this). I did not find out about this decision of his until after play began...
The very first session started in a bar where, despite my not having said that my character was drinking alcohol, the GM made me roll to see if my character was sober. Then, despite my making that roll, he had me roll again - this time with massive penalties - to see if my character could drive after leaving the bar. My character failed the roll, totaled his car and, immediately thereafter, was arrested.
The GM then gloated triumphantly that he had "beat" my character. When I told him where he could shove his game, he accused me of not being a "good sport" and launched into a soliloquy about how I didn't understand his genius and that he was "taking RPGs to a new level" by using the players' own foibles against them (without their permission, of course, and in complete violation of the actual rules).
I never gamed with that guy again.
That's not taking a game to a whole new level, that's just being downright sadistic and cruel. What if you were a father and had lost one of your children in a drowing accident? Would that show up in your character background?
I think you handled it pretty well, I think I would reached across the table and punched the guy in the nose.
Sounds like the gm is very railroad-oriented - but even with railroaded adventures, a skill roll that legendary should have let you track perfectly while running/riding, perhaps giving you 'scent' of the covering magic itself. Or something similar.This was a well established game, with my friend and I being the only 2 not in it since high school, so maybe the DM was just comfortable with the other players doing what they wanted.
That said, from what I recall, the DM certainly had no problem saying no to EVERYTHING else; part of the reason I bailed.
For example, I built a tracker. Yet in the 3 sessions I was there, despite the fact that our actual mission was tracking someone down, the DM did not once let me successfuly follow a trail; this in spite of the fact that on one of the rolls I got ridiculously lucky and rolled a 45 when an "impossible" check is around 20 (deadlands has exploding dice and I think I just kept rolling 12 after 12), the DM was "generous enough" to tell me magic was blocking any tracking attempt (which in D&D I'll take, Deadlands not so much). He didn't have any qualms about sending us in the wrong direction when I critically fumbled either (can't succeed but can easily fail is a bad recipe in my book!).
This was one of several issues that had me call it quits after 3 sessions.
or tired of arguing with them - too bad.had a DM like that. He made the mistake of telling us he had learned from his mistakes and was starting a new game he wanted us in one time too many. we ended up booting the DM after he stopped combat to inject a cutscene where everything was made right by the NPCs. We booted the DM, though, and are finishing up the campaign.game where the DM had a story to tell and everyone was riding the train down the tracks, but when it left the tracks and the players decided to have a spirited in character "aggressive negotiation" about what to do, the DM blew up the world and threw a temper tantrum cause it ruined his story he was trying to tell. He came back to not just one, but several fewer players when he decided to have the world ret-coned to not being blown up
most of the groups in my area seem to balk at the idea that I'd play 4E without using the character builder or a Dungeons & Dragons Insider account. I've been told that it's too complex of a game for me to understand and that I NEED a computer to perform basic arithmetic for me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.