trav_laney
First Post
I am calling this zombie variant the "Walking Dead," for lack of a better term. It is based on every single zombie movie that I have ever seen, where all of the zombies have the following traits (among others):
1. they spawn more of their kind from the bodies of their victims,
2. they can only be destroyed by damaging their brains,
3. they have heightened senses and physical attributes, and
4. they are never called "zombies."
So here is my attempt.
Walking Dead (Hollywood Zombie)
As per the SRD zombie template, except as noted below:
Special Attacks: A walking dead retains none of the base creature’s special attacks, and gains the following:
Improved Grab (Ex): To use this ability, a walking dead must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can bite.
Special Qualities: A Walking Dead loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A walking dead gains the following special qualities:
Scent (Ex): This extraordinary ability allows the walking dead to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Walking dead can identify familiar odors just as humans do familiar sights. For more information on the Scent special quality, refer to pg. 314 of the Monster Manual.
Create Spawn (Su): Any creature bitten by a walking dead becomes a walking dead itself in 1d4 hours. These spawned walking dead are not under the command of the walking dead that created them. EDIT: replaced with the "Disease" special quality, below.
Fast Healing (Ex): A walking dead heals 5 points of damage each round, even when reduced to 0 or fewer hit points. When reduced to 0 or fewer hit points, the walking dead is considered "dying but stable" for the purposes of combat (unconscious, cannot move or take any actions) until its current hit points are once again above zero.
Single Actions Only (Ex): Walking dead have poor reflexes and can perform only a single move action or attack action each round. A walking dead can move up to its speed and attack in the same round, but only if it attempts a charge.
Brain Vulnerablility (Ex): As undead creatures, the walking dead are not subject to critical hits and do not take extra damage on a successful critical hit. However, any critical hit scored against a walking dead is considered to have struck the creature in its only vulnerable spot: the head. A walking dead struck by a critical hit takes damage as normal and must make a Fortitude save(DC 14) (DC = 10 + damage dealt) or be destroyed outright, as if by a disrupting weapon.
Challenge Rating: determined by hit dice:
What do you think? Any special attacks or abilities that I might be missing?
1. they spawn more of their kind from the bodies of their victims,
2. they can only be destroyed by damaging their brains,
3. they have heightened senses and physical attributes, and
4. they are never called "zombies."

So here is my attempt.
Walking Dead (Hollywood Zombie)
As per the SRD zombie template, except as noted below:
Special Attacks: A walking dead retains none of the base creature’s special attacks, and gains the following:
Improved Grab (Ex): To use this ability, a walking dead must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can bite.
Special Qualities: A Walking Dead loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A walking dead gains the following special qualities:
Scent (Ex): This extraordinary ability allows the walking dead to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Walking dead can identify familiar odors just as humans do familiar sights. For more information on the Scent special quality, refer to pg. 314 of the Monster Manual.
Fast Healing (Ex): A walking dead heals 5 points of damage each round, even when reduced to 0 or fewer hit points. When reduced to 0 or fewer hit points, the walking dead is considered "dying but stable" for the purposes of combat (unconscious, cannot move or take any actions) until its current hit points are once again above zero.
Single Actions Only (Ex): Walking dead have poor reflexes and can perform only a single move action or attack action each round. A walking dead can move up to its speed and attack in the same round, but only if it attempts a charge.
Brain Vulnerablility (Ex): As undead creatures, the walking dead are not subject to critical hits and do not take extra damage on a successful critical hit. However, any critical hit scored against a walking dead is considered to have struck the creature in its only vulnerable spot: the head. A walking dead struck by a critical hit takes damage as normal and must make a Fortitude save
Challenge Rating: determined by hit dice:
Code:
HD CR
2 or less 1
3 2
4 3
5-6 4
8-10 5
12-14 6
15-16 7
18-20 8
What do you think? Any special attacks or abilities that I might be missing?
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