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General Tabletop Discussion
*Pathfinder & Starfinder
Walking wounded: Anyone else having problems with this power?
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<blockquote data-quote="CapnZapp" data-source="post: 4600978" data-attributes="member: 12731"><p>As a general after-thought:</p><p></p><p>Whenever designing a magic spell (regardless of system), <strong>always remember to include an exit</strong>.</p><p></p><p>Theres few things as frustrating when your BBEG is affected by a "status effect" (to use 4E parlance) that is destroying the moment (drama, plotline, image of the BBEG etc)with no possibility for you the DM to wriggle yourself out of the situation. </p><p></p><p>Lets take a generic Paralyze effect as an example:</p><p></p><p>Whatever its other effects, there should always be a clause saying something to the effects of "there is a small chance of the target breaking free of the paralysis each round". Whether by a save, an opposed Will check or just by having the effect have a variable (and hidden) duration isnt critical.</p><p></p><p>But the power to have the BBEG break free of the effect must be put squarely in the hands of the DM. (Lets not even discuss how this can be abused by bad DMs - a bad DM can always ruin the scenario, so we dont even attempt to address this case. A good DM will only use this exit clause when it would make the play experience better for the players, not to make the monsters win, or to nerf the spell)</p><p></p><p>In this regard, this rogue power seems to be lacking.</p><p></p><p>I know it can be less than an optimal solution, but if there are more cases like this, you the DM really need to state clearly you reserve the right to override any powers description for the betterment of the plot.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4600978, member: 12731"] As a general after-thought: Whenever designing a magic spell (regardless of system), [B]always remember to include an exit[/B]. Theres few things as frustrating when your BBEG is affected by a "status effect" (to use 4E parlance) that is destroying the moment (drama, plotline, image of the BBEG etc)with no possibility for you the DM to wriggle yourself out of the situation. Lets take a generic Paralyze effect as an example: Whatever its other effects, there should always be a clause saying something to the effects of "there is a small chance of the target breaking free of the paralysis each round". Whether by a save, an opposed Will check or just by having the effect have a variable (and hidden) duration isnt critical. But the power to have the BBEG break free of the effect must be put squarely in the hands of the DM. (Lets not even discuss how this can be abused by bad DMs - a bad DM can always ruin the scenario, so we dont even attempt to address this case. A good DM will only use this exit clause when it would make the play experience better for the players, not to make the monsters win, or to nerf the spell) In this regard, this rogue power seems to be lacking. I know it can be less than an optimal solution, but if there are more cases like this, you the DM really need to state clearly you reserve the right to override any powers description for the betterment of the plot. [/QUOTE]
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Walking wounded: Anyone else having problems with this power?
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