Mercurius
Legend
Why is there no saving throw to end this effect? It seems ridiculously over-powered. For those not familiar with it, here is the description from the Compendium:
2[W] + Dexterity modifier damage, and the target is knocked prone. Until the end of the encounter, if the target moves more than half its speed in a single action, it falls prone at the end of its movement.Miss: Half damage, and the target is not knocked prone.
So a 5th level rogue could hit a higher level creature and it would fall down at the end of each movement for the rest of the encounter, no matter what! That could include a dragon or a powerful undead creature, etc. To me it just doesn't make sense.
Or is this a bigger deal than it sounds?
2[W] + Dexterity modifier damage, and the target is knocked prone. Until the end of the encounter, if the target moves more than half its speed in a single action, it falls prone at the end of its movement.Miss: Half damage, and the target is not knocked prone.
So a 5th level rogue could hit a higher level creature and it would fall down at the end of each movement for the rest of the encounter, no matter what! That could include a dragon or a powerful undead creature, etc. To me it just doesn't make sense.
Or is this a bigger deal than it sounds?