Plane Sailing said:Except that wall of force isn't permanent, wall of stone is.
I personally wouldn't allow increasing of thickness, because as Mistwell calculates, the wall becomes impossibly strong.
Tatsukun said:Well let's see...
9th level barbarian, power attacking all the way, rage, maybe bull's strength, +1 Adamantine elder-maul (or greatsword, both are 2D6 two handed weapons).
2D6 + 18 (PA) + 8(Str) +1(weapon) = average 34 points per hit, two attacks a round, makes 68 points a roundSo, this 5th level spell will hold off said barbarian for an average of about 24 seconds (4 rounds).
Doesn't seem impossibly strong to me. Even if the weapon isn't adamantine, it still only takes another round or so.
I would allow it.
-Tatsu
Wall of force is better suited to this kind of situation. It's impervious to damage, tunnelling, and most magic, so no horde of grunts is going to get through it at all. Also it's dismissible, so once you've dealt with the first group of monsters, you can shut off the wall and let the second group in.Mistwell said:My hope was to use the wall to block a horde of creatures for about a turn or two, while we deal with another horde. The two hordes teaming up at the same time is what I was trying to prevent, and I figured blocking one door with a bit block of stone would do the trick.
AuraSeer said:Wall of force is better suited to this kind of situation. It's impervious to damage, tunnelling, and most magic, so no horde of grunts is going to get through it at all. Also it's dismissible, so once you've dealt with the first group of monsters, you can shut off the wall and let the second group in.
Oh. Er... have you got a wizard in the party?Mistwell said:I'm a cleric
AuraSeer said:I'm trying to think of something besides wall of stone for this because it's permanent and undispellable. Unless you've got a way to destroy or remove it when you don't want it anymore, it can work against you, because the second horde may escape or get up to other mischief while you're unable to reach them.
In one of my games, I too play a cleric.Mistwell said:I'm a cleric
Tatsukun said:Well let's see...
9th level barbarian, power attacking all the way, rage, maybe bull's strength, +1 Adamantine elder-maul (or greatsword, both are 2D6 two handed weapons).
2D6 + 18 (PA) + 8(Str) +1(weapon) = average 34 points per hit, two attacks a round, makes 68 points a roundSo, this 5th level spell will hold off said barbarian for an average of about 24 seconds (4 rounds).