juliaromero
First Post
Here's a new magic item I introduced into my games in case anyone else wants to use it. It was mainly put in for convenience, and ceratinly wasn't the least unbalancing in my campaign, though I could imagine it being a problem in some. However, the convenience factor was overwhelmingly worthwhile.
A Wand Glove is a special thin leather glove where each of the fingers functions as a wand. The cost to buy the glove is the same as the five wands plus 5000 gp. The glove is not rechargeable, and the cost is the same if you make all five wands, or just two (in which case you can not add more wands to unused fingers later, you have to buy a new glove). The wands are then "always at hand" to use, but otherwise function in all ways like a normal wand of that type--with the exception of putting "Knock" on one of them--in which case that wand is activated by knocking on a door with the glove (it just seemed the right thing to do).
A Wand Glove is a special thin leather glove where each of the fingers functions as a wand. The cost to buy the glove is the same as the five wands plus 5000 gp. The glove is not rechargeable, and the cost is the same if you make all five wands, or just two (in which case you can not add more wands to unused fingers later, you have to buy a new glove). The wands are then "always at hand" to use, but otherwise function in all ways like a normal wand of that type--with the exception of putting "Knock" on one of them--in which case that wand is activated by knocking on a door with the glove (it just seemed the right thing to do).