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Wandering Monsters 1/15/14: Reinventing the Great Wheel
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<blockquote data-quote="Shemeska" data-source="post: 6246007" data-attributes="member: 11697"><p>Obviously I'm biased as a gigantic Planescape fan, but:</p><p></p><p></p><p>If they present the Great Wheel as the baseline, default cosmology*, above all you need to remember the following: actually present the Great Wheel. Don't attempt to force fit parts of the 4e World Axis into it because you'll end up pleasing neither fans of the Great Wheel or the 4e World Axis cosmology. You'll just end up with a hot mess.</p><p></p><p>*(and they should since it has the longest history of any cosmology within the game and a connection to virtually all of the published campaign settings)</p><p></p><p>For the sake of Ravenloft though, I pray that they don't attempt to overly define it beyond the 2e conception. Don't compromise the setting for the sake of branding purposes rather than just using something like the Plane of Shadow for the purpose of having a plane between the Material and Negative Energy (which is how Pathfinder approached the topic as well). Ravenloft should remain a demiplane or undefined in exactly where it fits within a given cosmology.</p><p></p><p>And this goes for other settings as well. Don't sacrifice setting continuity and integrity for the sake of whatever new idea is a darling at the time. That worked out poorly IMO for FR continuity in 3e when it went with its own cosmology rather than the Great Wheel which it had used extensively for two editions prior. The 4e attempt to push the World Axis cosmology on everything under the sun even when a setting had radically different and well established cosmologies prior to then was a poor idea. Keeping this in mind, yes, please use the Great Wheel as a default, but if a setting never used it (such as Eberron) allow that setting to retain its own unique system, and openly state that DMs can tailor the cosmology within their own campaigns. For FR however I would suggest a return to the Great Wheel in full, since that would preserve a majority of planar continuity with respect to the setting's prior material, and it seems to be the most popular option by far among the fanbase. The setting took a big hit in 4e in terms of popularity with the fanbase, and that's at least one way that they could try to bring people back.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6246007, member: 11697"] Obviously I'm biased as a gigantic Planescape fan, but: If they present the Great Wheel as the baseline, default cosmology*, above all you need to remember the following: actually present the Great Wheel. Don't attempt to force fit parts of the 4e World Axis into it because you'll end up pleasing neither fans of the Great Wheel or the 4e World Axis cosmology. You'll just end up with a hot mess. *(and they should since it has the longest history of any cosmology within the game and a connection to virtually all of the published campaign settings) For the sake of Ravenloft though, I pray that they don't attempt to overly define it beyond the 2e conception. Don't compromise the setting for the sake of branding purposes rather than just using something like the Plane of Shadow for the purpose of having a plane between the Material and Negative Energy (which is how Pathfinder approached the topic as well). Ravenloft should remain a demiplane or undefined in exactly where it fits within a given cosmology. And this goes for other settings as well. Don't sacrifice setting continuity and integrity for the sake of whatever new idea is a darling at the time. That worked out poorly IMO for FR continuity in 3e when it went with its own cosmology rather than the Great Wheel which it had used extensively for two editions prior. The 4e attempt to push the World Axis cosmology on everything under the sun even when a setting had radically different and well established cosmologies prior to then was a poor idea. Keeping this in mind, yes, please use the Great Wheel as a default, but if a setting never used it (such as Eberron) allow that setting to retain its own unique system, and openly state that DMs can tailor the cosmology within their own campaigns. For FR however I would suggest a return to the Great Wheel in full, since that would preserve a majority of planar continuity with respect to the setting's prior material, and it seems to be the most popular option by far among the fanbase. The setting took a big hit in 4e in terms of popularity with the fanbase, and that's at least one way that they could try to bring people back. [/QUOTE]
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