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*Dungeons & Dragons
Wandering Monsters 1/15/14: Reinventing the Great Wheel
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<blockquote data-quote="steeldragons" data-source="post: 6246218" data-attributes="member: 92511"><p>Should there be a default cosmology? Answered this himself. For the D&D IP/branding purposes, if nothing else, Yes there should be a default presented. As with classes, races, monsters and every other element of the game. They need a baseline. So show us the baseline, a couple of alternate baselines ["here's how 4e did it", "this is how Eberron does it", etc...], and then tell us how to work around/change/incorporate other cosmologies/make our own [for those, I suppose, who need too be told how to make their imagination work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" />]</p><p></p><p>I mean, look, we're talking about alternate planes of existence here. Different dimensions. If you need a chart in a book to say how you "get" from "my campaign's version of 'Heaven' to Asgard or the Olympian Hades." or don't comprehend "I use the Norse mythology for my setting but I want to run an adventure involving Set and Coyote teaming up to destroy the world...how can I do that?" How?! Just put them in! Dimensional vortex...planar convergence...someone escaped [or was banished] from their "reality" and now wants a piece of yours. I mean...there is no "way" to do it. It's fantasy people. Magical, or at least mystical/mythological powers. Book's can't tell you how/why...or my personal favorite..."where" these infinite otherworlds exist.</p><p></p><p>What that default should be? If they want to talk about IP/branding concerns, then the D&D Great Wheel is obviously their longest running default. So use it. Add in 4e's and Eberron as a setting-specific alternate...and I might go for presenting Dark Sun as an "this is how to go completely off-the proverbial D&D multiverse-grid" example, as well. All of which is also D&D's IP.</p><p></p><p>Now, if you'll excuse me... <pulls wide brimmed hat down over eyes and settles against tree tunk> Someone wake me when he wants to do a Wandering Monsters article about, ya know, <em>monsters</em> again. <invoke Rip Van Winkle.></p></blockquote><p></p>
[QUOTE="steeldragons, post: 6246218, member: 92511"] Should there be a default cosmology? Answered this himself. For the D&D IP/branding purposes, if nothing else, Yes there should be a default presented. As with classes, races, monsters and every other element of the game. They need a baseline. So show us the baseline, a couple of alternate baselines ["here's how 4e did it", "this is how Eberron does it", etc...], and then tell us how to work around/change/incorporate other cosmologies/make our own [for those, I suppose, who need too be told how to make their imagination work. :confused:] I mean, look, we're talking about alternate planes of existence here. Different dimensions. If you need a chart in a book to say how you "get" from "my campaign's version of 'Heaven' to Asgard or the Olympian Hades." or don't comprehend "I use the Norse mythology for my setting but I want to run an adventure involving Set and Coyote teaming up to destroy the world...how can I do that?" How?! Just put them in! Dimensional vortex...planar convergence...someone escaped [or was banished] from their "reality" and now wants a piece of yours. I mean...there is no "way" to do it. It's fantasy people. Magical, or at least mystical/mythological powers. Book's can't tell you how/why...or my personal favorite..."where" these infinite otherworlds exist. What that default should be? If they want to talk about IP/branding concerns, then the D&D Great Wheel is obviously their longest running default. So use it. Add in 4e's and Eberron as a setting-specific alternate...and I might go for presenting Dark Sun as an "this is how to go completely off-the proverbial D&D multiverse-grid" example, as well. All of which is also D&D's IP. Now, if you'll excuse me... <pulls wide brimmed hat down over eyes and settles against tree tunk> Someone wake me when he wants to do a Wandering Monsters article about, ya know, [I]monsters[/I] again. <invoke Rip Van Winkle.> [/QUOTE]
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Wandering Monsters 1/15/14: Reinventing the Great Wheel
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