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Wandering Monsters 1/15/14: Reinventing the Great Wheel
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<blockquote data-quote="Mournblade94" data-source="post: 6246478" data-attributes="member: 74608"><p>The Dragon Magazine articles on Dark Sun's development made it clear that Dark Sun was specifically trying to break D&D tropes to be a unique setting. It is therefore indirectly reliant on the standard D&D tropes.</p><p></p><p>Greyhawk, Forgotten Realms, and Dragonlance represent D&D BEST because they contain the common tropes. Those found in the core and not in a unique campaign sourcebook. Darksun, and Eberron, and even Planescape are the exceptions which derive their popularity from Absence of those tropes. </p><p></p><p>It is clear that Greyhawk can represent the MOST tropes found in D&D better than Eberron or Darksun. I played through all the second edition campaigns of Darksun, and made many of my own. Darksun in itself (though ties with Forgotten Realms as my favorite setting) is not representative of the core of D&D it is a unique derivative that is trying to be different., and its strength is its difference.</p><p></p><p>Not having chromatic dragons in Darksun does not make the trope of chromatic dragons any less important and representative of D&D. People see the chromatic Dragons and the thought stirs thoughts of D&D. People see the Dragon Kings and the thoughts are first to Darksun. THat is the difference. Greyhawk and FR will stir up thoughts of both common D&D and their campagin world. The unique tropes to Eberron like steam/mage punk, the unique tropes to Darksun like defiling magic, those will stir up thoughts of the uniqueness of the campaign world.</p><p></p><p>I think if for example D&D online went with Greyhawk, FR, or DL it would have made alot more money than it did with Eberron, which sets itself very separate from the rest of the D&D Multiverse. Many people wanted to see the common tropes of D&D in the online game, and the magetech of Eberron was pretty far gone from the core tropes.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 6246478, member: 74608"] The Dragon Magazine articles on Dark Sun's development made it clear that Dark Sun was specifically trying to break D&D tropes to be a unique setting. It is therefore indirectly reliant on the standard D&D tropes. Greyhawk, Forgotten Realms, and Dragonlance represent D&D BEST because they contain the common tropes. Those found in the core and not in a unique campaign sourcebook. Darksun, and Eberron, and even Planescape are the exceptions which derive their popularity from Absence of those tropes. It is clear that Greyhawk can represent the MOST tropes found in D&D better than Eberron or Darksun. I played through all the second edition campaigns of Darksun, and made many of my own. Darksun in itself (though ties with Forgotten Realms as my favorite setting) is not representative of the core of D&D it is a unique derivative that is trying to be different., and its strength is its difference. Not having chromatic dragons in Darksun does not make the trope of chromatic dragons any less important and representative of D&D. People see the chromatic Dragons and the thought stirs thoughts of D&D. People see the Dragon Kings and the thoughts are first to Darksun. THat is the difference. Greyhawk and FR will stir up thoughts of both common D&D and their campagin world. The unique tropes to Eberron like steam/mage punk, the unique tropes to Darksun like defiling magic, those will stir up thoughts of the uniqueness of the campaign world. I think if for example D&D online went with Greyhawk, FR, or DL it would have made alot more money than it did with Eberron, which sets itself very separate from the rest of the D&D Multiverse. Many people wanted to see the common tropes of D&D in the online game, and the magetech of Eberron was pretty far gone from the core tropes. [/QUOTE]
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