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Wandering Monsters 1/15/14: Reinventing the Great Wheel
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<blockquote data-quote="I'm A Banana" data-source="post: 6247970" data-attributes="member: 2067"><p>Most people won't invest the effort to change the default, I believe. If they don't like the default, it's much easier just to play a different game or go do something else entirely with their time. </p><p></p><p></p><p></p><p>I don't think it's really easy for a good set of D&D core rules to ignore setting altogether. Like, presumably gods grant clerics magical spells enough for the Cleric class to function -- what gods? How do I play the role of a cleric?</p><p></p><p>You could be setting neutral by saying "whatever you want" at this point. That's a kind of neutrality. Maybe kind of "unaligned" neutrality, opting out of the question entirely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm not sure that's the most useful, though. </p><p></p><p>I think a more useful response than "whatever you want" might be: Here's Thor. Here's Paladine. Here's Gond. Here's the Raven Queen. Here's Pelor. Here's a monotheistic-style God of Goodness. Here's the concept of Nature as a source of divine energy. They're all different examples of what gods could be like in your settings. Pick one. Pick all of them! Mix and match. Maybe make a pantheon or two. </p><p></p><p>Which is a kind of neutrality, right? The elements are designed to not depend on each other. Just because you use Gond might or might not mean you play in FR. The rulebooks don't make an assumption that you're using one particular pantheon or one cohesive world, rather they acknowledge that you might use anyone of a huge galaxy of possibilities (a few of which they present up-front in a way that makes it clear that this is just some ideas). </p><p></p><p>But rather than a cold neutrality that tries not to take sides, this is a passionate interest in <em>all the sides</em>. Maybe more of an "inclusive" kind of neutrality. Which totally matches how I play D&D. And how I make my own worlds and adventures. I'm stealing plots from Buffy and villains from Breaking Bad and action scenes from Die Hard and dungeons from National Geographic. I'm grabbing houses from Eberron and gods from Norse Myth and cosmologies from the Greeks.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6247970, member: 2067"] Most people won't invest the effort to change the default, I believe. If they don't like the default, it's much easier just to play a different game or go do something else entirely with their time. I don't think it's really easy for a good set of D&D core rules to ignore setting altogether. Like, presumably gods grant clerics magical spells enough for the Cleric class to function -- what gods? How do I play the role of a cleric? You could be setting neutral by saying "whatever you want" at this point. That's a kind of neutrality. Maybe kind of "unaligned" neutrality, opting out of the question entirely. :) I'm not sure that's the most useful, though. I think a more useful response than "whatever you want" might be: Here's Thor. Here's Paladine. Here's Gond. Here's the Raven Queen. Here's Pelor. Here's a monotheistic-style God of Goodness. Here's the concept of Nature as a source of divine energy. They're all different examples of what gods could be like in your settings. Pick one. Pick all of them! Mix and match. Maybe make a pantheon or two. Which is a kind of neutrality, right? The elements are designed to not depend on each other. Just because you use Gond might or might not mean you play in FR. The rulebooks don't make an assumption that you're using one particular pantheon or one cohesive world, rather they acknowledge that you might use anyone of a huge galaxy of possibilities (a few of which they present up-front in a way that makes it clear that this is just some ideas). But rather than a cold neutrality that tries not to take sides, this is a passionate interest in [I]all the sides[/I]. Maybe more of an "inclusive" kind of neutrality. Which totally matches how I play D&D. And how I make my own worlds and adventures. I'm stealing plots from Buffy and villains from Breaking Bad and action scenes from Die Hard and dungeons from National Geographic. I'm grabbing houses from Eberron and gods from Norse Myth and cosmologies from the Greeks. [/QUOTE]
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