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Wandering Monsters 1/15/14: Reinventing the Great Wheel
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<blockquote data-quote="Cyberen" data-source="post: 6249080" data-attributes="member: 69074"><p>This article is excellent news !!!</p><p>It even makes me feel warm inside : WotC take on cosmology seems to please both [MENTION=22779]Hussar[/MENTION] and [MENTION=11697]Shemeska[/MENTION] at the same time, which is no small feat ! I hope their decision-making was influenced by our passionate debates on these very matters...</p><p>Also, kudos for [MENTION=2067]Kamikaze Midget[/MENTION] : I think your Tagging System (TM) for the Jigsaw Cosmology (C) is elegant, inspirational, and page-count effective (as it doesn't multiply statblocks, it only adds a few evocative lines to the fluff part of monster description).</p><p>Concerning "Demons are from the Abyss" : yeah, "abyssal" is a D&Dism synonymous with "demonic", so it's kind of a tautology. Yet, I agree with KM : I think reconsidering some elements of the early editions in a Core System vs Setting Specific light should make for a leaner, stronger game and IP (for instance, untying the Druid & Monk classes chassis from their organization in the world, or fireball from its bat guano economy).</p><p>Concerning cosmology : the layout of the planes is not really important (even if I would like transition from plane to plane not to be considered solely as discrete : plane hopping vs plane walking). But I think the level structure of D&D makes an overarching, cosmic conflict mandatory : episodic conflicts are fine for short campaigns or low-level play, but you would soon need something bigger to encapsulate those episodes. This is, IMHO, the purpose of "cosmology", and it definitely has a lot of influence on the game. Concerning default/baseline, I hope they provide both Great Wheel (sacred cows...) and World Axis, which is so much easier to use out-of-the-box as a source of conflict and drama... (also, even if Law vs Chaos is a trope at least as old as Greek mythos, I dare say that Elemental Evil is a great D&D trope WotC should keep on building upon)</p></blockquote><p></p>
[QUOTE="Cyberen, post: 6249080, member: 69074"] This article is excellent news !!! It even makes me feel warm inside : WotC take on cosmology seems to please both [MENTION=22779]Hussar[/MENTION] and [MENTION=11697]Shemeska[/MENTION] at the same time, which is no small feat ! I hope their decision-making was influenced by our passionate debates on these very matters... Also, kudos for [MENTION=2067]Kamikaze Midget[/MENTION] : I think your Tagging System (TM) for the Jigsaw Cosmology (C) is elegant, inspirational, and page-count effective (as it doesn't multiply statblocks, it only adds a few evocative lines to the fluff part of monster description). Concerning "Demons are from the Abyss" : yeah, "abyssal" is a D&Dism synonymous with "demonic", so it's kind of a tautology. Yet, I agree with KM : I think reconsidering some elements of the early editions in a Core System vs Setting Specific light should make for a leaner, stronger game and IP (for instance, untying the Druid & Monk classes chassis from their organization in the world, or fireball from its bat guano economy). Concerning cosmology : the layout of the planes is not really important (even if I would like transition from plane to plane not to be considered solely as discrete : plane hopping vs plane walking). But I think the level structure of D&D makes an overarching, cosmic conflict mandatory : episodic conflicts are fine for short campaigns or low-level play, but you would soon need something bigger to encapsulate those episodes. This is, IMHO, the purpose of "cosmology", and it definitely has a lot of influence on the game. Concerning default/baseline, I hope they provide both Great Wheel (sacred cows...) and World Axis, which is so much easier to use out-of-the-box as a source of conflict and drama... (also, even if Law vs Chaos is a trope at least as old as Greek mythos, I dare say that Elemental Evil is a great D&D trope WotC should keep on building upon) [/QUOTE]
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