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Wandering Monsters: They Grow on You
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<blockquote data-quote="MarkB" data-source="post: 6157591" data-attributes="member: 40176"><p>I've never seriously read up on Myconids, dismissing them as "silly mushroom creatures", so most of what I read here was new to me, and I like it a lot - I could actually see myself using these creatures in a campaign now.</p><p></p><p>Shambling Mounds are okay, but they're rather boring as written. They need more of a 'schtick' - not necessarily a motivation, but something that makes them more interesting. One thing I can think of would be for them to have no real limitations on growth - as they consume food they just keep on getting bigger, and bigger, until they can no longer move and become a gigantic, malevolent terrain feature covering an entire swamp.</p><p></p><p>Treants were always painfully-obvious Ent expies, and this article does them no favours in that regard. Whilst the Tolkien lore is rich and flavourful in its own right, I'd really like to see the D&D version having some measure of identity of its own.</p><p></p><p>Maybe give them something of an expansionist agenda - not to the extent that they willingly make war upon civilised lands, but they do very much believe that the world would be a better place if it were just one big forest, and they'll do their best to expand the borders of their forest into untenanted lands, usually by temporarily animating mature trees rather than by planting saplings.</p></blockquote><p></p>
[QUOTE="MarkB, post: 6157591, member: 40176"] I've never seriously read up on Myconids, dismissing them as "silly mushroom creatures", so most of what I read here was new to me, and I like it a lot - I could actually see myself using these creatures in a campaign now. Shambling Mounds are okay, but they're rather boring as written. They need more of a 'schtick' - not necessarily a motivation, but something that makes them more interesting. One thing I can think of would be for them to have no real limitations on growth - as they consume food they just keep on getting bigger, and bigger, until they can no longer move and become a gigantic, malevolent terrain feature covering an entire swamp. Treants were always painfully-obvious Ent expies, and this article does them no favours in that regard. Whilst the Tolkien lore is rich and flavourful in its own right, I'd really like to see the D&D version having some measure of identity of its own. Maybe give them something of an expansionist agenda - not to the extent that they willingly make war upon civilised lands, but they do very much believe that the world would be a better place if it were just one big forest, and they'll do their best to expand the borders of their forest into untenanted lands, usually by temporarily animating mature trees rather than by planting saplings. [/QUOTE]
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