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Wandering Monsters: They Grow on You
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<blockquote data-quote="Stormonu" data-source="post: 6157656" data-attributes="member: 52734"><p>Honestly, I thought this was going to be about good ol' green slime and yellow-musk creepers. As for the actual content, I'm okay with it, but I wish they'd expound on treants a little more to get them past being Tolkien rip-offs.</p><p></p><p>As for additional articles, if it hasn't already been done, I'd like them to do an article on monsters-turned-hazards. Back in 3E, some of the "monsters" I was familiar with and that seemed iconic to adventures - green slime, yellow mold, rot grubs and a couple others - were turned into hazards, removed out of the MM and seemed to be sentenced to an obscure paragraph in the DMG. I don't beleive these guys made into 4E (except maybe the rot-grub swarm). And I'd like to see them come back big into the game, possibly even put back in the MM, even if they are essentially 'traps'.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6157656, member: 52734"] Honestly, I thought this was going to be about good ol' green slime and yellow-musk creepers. As for the actual content, I'm okay with it, but I wish they'd expound on treants a little more to get them past being Tolkien rip-offs. As for additional articles, if it hasn't already been done, I'd like them to do an article on monsters-turned-hazards. Back in 3E, some of the "monsters" I was familiar with and that seemed iconic to adventures - green slime, yellow mold, rot grubs and a couple others - were turned into hazards, removed out of the MM and seemed to be sentenced to an obscure paragraph in the DMG. I don't beleive these guys made into 4E (except maybe the rot-grub swarm). And I'd like to see them come back big into the game, possibly even put back in the MM, even if they are essentially 'traps'. [/QUOTE]
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Wandering Monsters: They Grow on You
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