D&D 4E Wandering Star: Jonathon Tweet's 4E Campaing (He Wants Your Help)


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Well, I kind of like rolling for damage. Unless there are lots of dice involved, that is. The more dice you roll, the closer the likely result will be average.

Heck, in our last 3.5E session the psion player asked me if it would be okay, if he no longer rolled for damage and instead just use average damage. I didn't have a problem with this.

However, I thought 4E would move away from rolling lots of dice for damage. Didn't one of the developers say, you'd add larger static numbers to a roll of one or two dice instead (the example being given was fireball, IIRC)?
 

Another house rule.

Wandering Star: Fleeing
Posted By: WotC_JoT, 4/9/2008 12:47:21 PM


I'm instituting a new table rule for Wandering Star.

By default, you can always run away.

Players hate fleeing. If there's a cost to fleeing (e.g., opportunity attacks), they're likely to stick out losing battles. If the players want to concede defeat, that's punishment enough. I'm happy to say that the party can just bug out whenever they want. If the players are so worried that they're willing to throw in the towel, they can make that decision without calculating the odds of getting smacked down while they're running away.

On the flip side, bugging out means a loss. On the metaphysical scale on which the PCs are operating, bugging out is a loss for their side, and resting to return and attack again doesn't change that. In the scales of interplanetary conflict, a bug-out is a demerit on the PCs' side.

Only characters that are mobile can bug out. I'll probably go easy on knocked-down characters being lugged out of danger by others in the party.

I hesitate to adopt this rule because it puts the PCs' salvation in the players' hands. Paradoxically, that can be dangerous because it gives the players one more fatal mistake to make: not running away. We'll see how it plays.
 

And he has more.

He has updated his Mars description, and he is asking for your help!

Wandering Star: Mars update
Posted By: WotC_JoT, 4/9/2008 9:47:33 AM


Updated my Mars post for my Wandering Star campaign.

If any of you feel like contributing, I need details for the Martian landscape, native life, cities, canals, etc. Some evocative image or scene, some characteristic event that helps define Mars in the campaign. If you have any good ideas, comment them here.
 

OgreBane99 said:
learntoadd :P


Seriously though, I have a player in my group that can add dice, and we're talking multitudes of dice, in mere seconds. No joke. And he's always right. I guess I'm just spoiled. I roll the dice, and look at him. :D


Sorry go all off-topic, but is anyone else like me and find they can add dice faster if they have pips on them rather than the actual numbers?
 


... I hadn't thought about which visual method would be better for adding the dice. I know my _method_, and that is (for d6s) to combine groups of dice into 10s, and then add the remainder. This hooks into the core idea behind having a base 10 numbering system. :)
 

Ulthwithian said:
... I hadn't thought about which visual method would be better for adding the dice. I know my _method_, and that is (for d6s) to combine groups of dice into 10s, and then add the remainder. This hooks into the core idea behind having a base 10 numbering system. :)
That's how I do it, too. I think base 10 is the explanation...


Wow. I just remembered the fact that the Startrek 25th Anniversary computer game that I played on my 286 with a black & white screen had scenario where converting number between different bases was important! Was that a stepping stone on my way to becoming a software developers, so many years ago?
 

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