Want to Help Design an Artifact? -- Theoparts of Tharizdun!

Theopart 2
The Awakener -The Vitalizer - The Arouser

Step 1: Description = A thurible; smoke or scents when evoked emit colour from inside its casing as if glowing embers are burning with flickering light; the escaping magic drifts or pours out from the case holes to let escape the smoke and scents, such as a incense box.

Step 2: Powers = The artifact is NUETRAL EVIL, it should always apply temporary level drain to all goods, lawfuls and chaotics.

Locate the third theopart.

Bat Like Spiral of Silence (?) -- Perhaps an area of attacking (confusing) silence, perhaps the bats are negative energy, or shadow...

Generate gameboard map of the Abyss (?) -- Umm, this is more appropriate in the description, but it is a power.

Shielding Web (?) -- Pehaps this could be similar to an Otiluke's Sphere or Wall of Webs???

Withering Stuff (?) -- I haven't seen anything that shreds flesh, but it sounds COOL, perhaps something from the Book of Vile Darkness or maybe a Cone of Disintagrate!

This thing changes form into 2 different weapons, the large evil scimitar, and the energy cat 'o nine tails. Both forms are dancing.

Step 3: Scimitar Design -- Large, +3 or +4, gives Monkey Grip (which is a -2 to attacks), Evil aligned, additional negative levels when grasped (not when dancing), Red (?) - should be something.

Step 4: Whip Design -- +3 or +4, Brilliant Energy, Dancing, Whip or Scourge, plus some other power (?) -- electrical or bane good/lawful/chaotic.... something.


Theopart 1
The Initiator

Step 1: Description
(?)

Step 2: Powers

Locate the second Theopart

Harmonic Retrieval Device (?) -- ???

Shoots Anti-matter (negative energy)!!! (?) -- Again Disintegrate...

Wall of Positive Energy (?)

Summon Demons (?) -- Type? Number?

Illusions (?) -- Obviously high level counterparts Which???

Reverse Spells -- Spell Turning (?) What power/level?

Invisible Iron Rack (?) -- What's this for....???

Step 3: Pole Arm/Mace
Bonus to disarms, sundering, crush armor!, drains mortals (?)


Theopart 3
The Unbinder

Step 1: Description
Black Cone with horns, sucks light

Step 2: Powers

Alter time

Heal (?) -- How much? I suggest Mass Heal...

Promote Demons! (?) -- This is a huge effect...

Step 3: Shield
(?)


I'm going to save combos of the Theoparts until these are designed. Please, any help would be appreciated!!!


Aluvial
Hi there, I want to design an artifact based on old Greyhawk stuff; mainly a 3.5 version of the Theoparts of Tharizdun.

I am going to start with information I've lifted off of Gord's Greyhawk. This is without permission.
What I would like to do is start with the second one, the Awakener.

The first thing is a description. So far, I've not read the Gord books, so I'm kind of screwed there. Anyone know what this thing looks like? Anyhow, I like the description of powers given and I want to use them all. I need help with the (?) areas.


Theopart 2
The Awakener -The Vitalizer - The Arouser

Step 1: Description
(?)

Step 2: Powers
In it's original form (?), the artifact is NUETRAL EVIL, it should always apply temporary level drain to all goods, lawfuls and chaotics. I think 4 levels is appropriate.

Locate the third theopart.

Bat Like Spiral of Silence (?) -- Perhaps an area of attacking (confusing) silence, perhaps the bats are negative energy, or shadow...

Generate gameboard map of the Abyss (?) -- Umm, this is more appropriate in the description, but it is a power.

Shielding Web (?) -- Pehaps this could be similar to an Otiluke's Sphere or Wall of Webs???

Withering Stuff (?) -- I haven't seen anything that shreds flesh, but it sounds COOL, perhaps something from the Book of Vile Darkness or maybe a Cone of Disintagrate!

This thing changes form into 2 different weapons, the large evil scimitar, and the energy cat 'o nine tails. Both forms are dancing.

Step 3: Scimitar Design -- Large, +3 or +4, gives Monkey Grip (which is a -2 to attacks), Evil aligned, additional negative levels when grasped (not when dancing), Red (?) - should be something.

Step 4: Whip Design -- +3 or +4, Brilliant Energy, Dancing, Whip or Scourge, plus some other power (?) -- electrical or bane good/lawful/chaotic.... something.


Theopart 1
The Initiator

Step 1: Description
(?)

Step 2: Powers

Locate the second Theopart

Harmonic Retrieval Device (?) -- ???

Shoots Anti-matter (negative energy)!!! (?) -- Again Disintegrate...

Wall of Positive Energy (?)

Summon Demons (?) -- Type? Number?

Illusions (?) -- Obviously high level counterparts Which???

Reverse Spells -- Spell Turning (?) What power/level?

Invisible Iron Rack (?) -- What's this for....???

Step 3: Pole Arm/Mace
Bonus to disarms, sundering, crush armor!, drains mortals (?)


Theopart 3
The Unbinder

Step 1: Description
Black Cone with horns, sucks light

Step 2: Powers

Alter time

Heal (?) -- How much? I suggest Mass Heal...

Promote Demons! (?) -- This is a huge effect...

Step 3: Shield
(?)


I'm going to save combos of the Theoparts until these are designed. Please, any help would be appreciated!!!


Aluvial
 

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