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<blockquote data-quote="lyle.spade" data-source="post: 7887977" data-attributes="member: 30042"><p>They're completely different systems, mechanically. The core role in 2d20 is this: you roll two d20s and try to meet or beat (high is always best) your Target Number, which is the sum of a skill and a governing trait. For example, in Conan, you'd use use your Melee skill to club someone. That skill is under Agility. Skills are single-digit scores, and some stats are in the low double digits, so a decent character might have, say, a 12 in Melee. You roll two d20s and for each 12 or higher you get, you get a success. Difficulty is determined by the number of successes needed - 1 through 5 - and additional successes generate "Momentum," on a 1:1 basis. Momentum can be spent immediately to gain any of a variety of effects - extra damage, disarm, another attack, etc. - or banked in a party pool which is accessible by everyone.</p><p></p><p>In a nutshell, 2d20 provides a means by which surplus success can be used to enhance and shape results immediately, or banked and used later. It's a really good system, I think, and shares similarities with FFG's Star Wars (which makes sense since both systems share the same person as a lead designer), but in practice I think it flows a lot better at the table (having played both).</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 7887977, member: 30042"] They're completely different systems, mechanically. The core role in 2d20 is this: you roll two d20s and try to meet or beat (high is always best) your Target Number, which is the sum of a skill and a governing trait. For example, in Conan, you'd use use your Melee skill to club someone. That skill is under Agility. Skills are single-digit scores, and some stats are in the low double digits, so a decent character might have, say, a 12 in Melee. You roll two d20s and for each 12 or higher you get, you get a success. Difficulty is determined by the number of successes needed - 1 through 5 - and additional successes generate "Momentum," on a 1:1 basis. Momentum can be spent immediately to gain any of a variety of effects - extra damage, disarm, another attack, etc. - or banked in a party pool which is accessible by everyone. In a nutshell, 2d20 provides a means by which surplus success can be used to enhance and shape results immediately, or banked and used later. It's a really good system, I think, and shares similarities with FFG's Star Wars (which makes sense since both systems share the same person as a lead designer), but in practice I think it flows a lot better at the table (having played both). [/QUOTE]
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