How about something different?
I had two ideas for adventures for my group that I think have poential for being interesting. It's dragonstar, but I'm sure it could be easily adaptable to any campaign.
The first idea is that a noble approaches the PC's with a task ... the noble's son has sort of fallen into a bad crowd. At first he was just being spoiled, but now it's getting out of hand. The noble decides it's time to start bringing him up right.
For the plot to work, the noble has to be very rich and powerful, enough so that if the PC's cross him in some way they will be very fearful for their lives. The son should also be quite powerful as an opponent ... in my campaign he's a half-dragon which alone makes him tough, but in normal dnd you could figure something out.
Anyway, the twist is you have to bring him back against his will, but without really hurting him. His nasty friends are another story. To make it more interesting in my campaign, the "retrieval" has to happen on an expensive resort planet (could be a resort island) and they have to pose as guests to get in. This also means they won't be able to bring most of their equipment. However they could be allowed to smuggle some in ... the owner is "in on the plan" but he insists on normal business not being disrupted ... he doesn't want to lose rich customers.
To add yet another twist there is another group posing as members who are actually evil clerics that have realized there is some ancient evil there they want to awaken ... which end up killing them all and then vacationers one by one.
It's sort of a city adventure since the resort town is like a miniature city ...
I had two ideas for adventures for my group that I think have poential for being interesting. It's dragonstar, but I'm sure it could be easily adaptable to any campaign.
The first idea is that a noble approaches the PC's with a task ... the noble's son has sort of fallen into a bad crowd. At first he was just being spoiled, but now it's getting out of hand. The noble decides it's time to start bringing him up right.
For the plot to work, the noble has to be very rich and powerful, enough so that if the PC's cross him in some way they will be very fearful for their lives. The son should also be quite powerful as an opponent ... in my campaign he's a half-dragon which alone makes him tough, but in normal dnd you could figure something out.
Anyway, the twist is you have to bring him back against his will, but without really hurting him. His nasty friends are another story. To make it more interesting in my campaign, the "retrieval" has to happen on an expensive resort planet (could be a resort island) and they have to pose as guests to get in. This also means they won't be able to bring most of their equipment. However they could be allowed to smuggle some in ... the owner is "in on the plan" but he insists on normal business not being disrupted ... he doesn't want to lose rich customers.
To add yet another twist there is another group posing as members who are actually evil clerics that have realized there is some ancient evil there they want to awaken ... which end up killing them all and then vacationers one by one.
It's sort of a city adventure since the resort town is like a miniature city ...