War, Evil and Suspected Enemy agents

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Tonguez

A suffusion of yellow
Is it or is it not evil to detained suspected enemy agents during a declared state of war and hold them imprisoned without charge until the war is ended?
 

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No Way

Where do you think the old phrase "All's fair in love and war" comes from.

In war survival is what maters detaining, manipulating, and such are part of the game. The "evil' thing is relative, detaining someone without evidence, while limiting a person's freedom of movement does no actual harm.

Do not presume like so many that medieval or fantasy warfare is anything like ours, there are no Geneva conventions. I like to watch the opening scenes of gladiator to prepare myself for a fantasy combat game. Imagine the hellish nature of being on that battle field on either side, I think detaining someone to be a relatively minor inconvenience compared to the possible loss of life for the discovery or leak of insider information to the other side.

Detain away, take those of questionable, loyalty and put them in enclaves, ghettos, whatever, but do not let them have free unrestricted access to the troop movements and plans of your soldiers, certainly they should not have the means to speak with or contact people outside the country city or whatever. The truly evil thing would be the leader who didn't take those measures or more to protect his soldiers and citizenry.
 
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Re: No Way

cptg1481 said:
Where do you think the old phrase "All's fair in love and war" comes from.

From realpolitik, a philosophy not known for its compassionate stances


In war survival is what maters detaining, manipulating, and such are part of the game. The "evil' thing is relative, detaining someone without evidence, while limiting a person's freedom of movement does no actual harm.

The "evil" is relative, but that doesn't stop it being evil.


Do not presume like so many that medieval or fantasy warfare is anything like ours, there are no Geneva conventions. I like to watch the opening scenes of gladiator to prepare myself for a fantasy combat game. Imagine the hellish nature of being on that battle field on either side, I think detaining someone to be a relatively minor inconvenience compared to the possible loss of life for the discovery or leak of insider information to the other side.

Detain away, take those of questionable, loyalty and put them in enclaves, ghettos, whatever, but do not let them have free unrestricted access to the troop movements and plans of your soldiers, certainly they should not have the means to speak with or contact people outside the country city or whatever. The truly evil thing would be the leader who didn't take those measures or more to protect his soldiers and citizenry.

Adolf would be proud.;)

Seriously though, the fact the we play a game based in medieval fantasy doesn't mean that we have to accept a medieval level of morality. Just because ghettoisation and pogroms were common in the middle ages doesn't make them good. Majority rules is an extremely poor standard for morality.

Imprisonment of suspected enemy agents may be a "lesser evil" but that doesn't make it a moral good!
 

Re: No Way

cptg1481 said:
Where do you think the old phrase "All's fair in love and war" comes from.

There are so many things i could list that are evil, but because there is war makes it all right?
 



I'd say that it ENTIRELY depends on the treatment of the prisoners.

If they are tortured, starved, and have their families tormented this is evil. If they are questioned and treated with decency then it is not.

And of course this is in the realm of fantasy. No one would want to be trying to slip in real world politics would they? :)
 

Re: Re: No Way

NoOneofConsequence said:


The "evil" is relative, but that doesn't stop it being evil.


That is the most self-contradictory statement I've ever heard. :)


Adolf would be proud.;)

Seriously though, the fact the we play a game based in medieval fantasy doesn't mean that we have to accept a medieval level of morality.

It has nothing to do with "accept" but rather the individual tastes and level of verisimilitude relative to real world history a DM prefers in his game.



Just because ghettoisation and pogroms were common in the middle ages doesn't make them good. Majority rules is an extremely poor standard for morality.


Very true and still relevant in today's world.



Imprisonment of suspected enemy agents may be a "lesser evil" but that doesn't make it a moral good!

If something is "less evil" couldn't it be argued that it is also "more good"? Furthermore, presented with a limited number of unpleasant options, isn't the "least evil" option the de facto "good" option?

I agree with your reasoning but not necessarily your conclusion.
 


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