cptg1481 said:Where do you think the old phrase "All's fair in love and war" comes from.
In war survival is what maters detaining, manipulating, and such are part of the game. The "evil' thing is relative, detaining someone without evidence, while limiting a person's freedom of movement does no actual harm.
Do not presume like so many that medieval or fantasy warfare is anything like ours, there are no Geneva conventions. I like to watch the opening scenes of gladiator to prepare myself for a fantasy combat game. Imagine the hellish nature of being on that battle field on either side, I think detaining someone to be a relatively minor inconvenience compared to the possible loss of life for the discovery or leak of insider information to the other side.
Detain away, take those of questionable, loyalty and put them in enclaves, ghettos, whatever, but do not let them have free unrestricted access to the troop movements and plans of your soldiers, certainly they should not have the means to speak with or contact people outside the country city or whatever. The truly evil thing would be the leader who didn't take those measures or more to protect his soldiers and citizenry.
cptg1481 said:Where do you think the old phrase "All's fair in love and war" comes from.
NoOneofConsequence said:
The "evil" is relative, but that doesn't stop it being evil.
Adolf would be proud.![]()
Seriously though, the fact the we play a game based in medieval fantasy doesn't mean that we have to accept a medieval level of morality.
Just because ghettoisation and pogroms were common in the middle ages doesn't make them good. Majority rules is an extremely poor standard for morality.
Imprisonment of suspected enemy agents may be a "lesser evil" but that doesn't make it a moral good!