Meta-Game Notes:
Nali are a race I created for my personal D&D campaign, and it is intended for non-commercial use only. Copyrighted and such to the extent possible under law.
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Nali
General:
Nali are a quiet, reflective race renowned for their arcane mastery. While not as abstract or innovative in their studies as elven or human wizards, nali wizards are credited with improving and refining dozens of spellcasting techniques. They are also highly regarded for their expert knowledge of agriculture and engineering.
Personality:
Nali are quiet and unassuming. When a nali talks, it is often in a low, coarse whisper. Nali take joy in simple labors, such as farming and cooking. They prize education and knowledge, and are devoted students of lore and history. Most nali are insatiably curious, and love riddles and magic. They dislike brute force, preferring to outwit their opponent through cunning and guile. Nali are secretive, but not unfriendly.
Physical Description:
Nali stand about 3½ to 4 feet tall and weigh about 50 to 60 pounds. Nali have pronounced noses (more wide and big than pointy and long) and large, bat-like ears. A young nali’s skin is light to medium blue. As a nali ages, his skin tone will grow deeper and darker. In nali who develop skill in arcane magic, this coloration shift is more purplish than blue. The skin of an elder nali archmage, for instance, will invariably be entirely deep purple in color. Nali develop very little body hair, and never any on their head or face. Nali tend to dress simply, always opting for function over style. Nali reach adulthood at about age 35 and live between 200 and 300 years.
Relations:
Nali get along well with humans and elves, with which they freely share discoveries and debate matters both philosophical and practical. They are capable of amiable dealings with dwarves and kzinti, but are not often friends with these races. The more brutish races such as orcs, hobgoblins and the like are viewed poorly by nali, and they limit their interaction with these races to a minimum. Nali have a history of conflict with saurans and gnolls. The difference is that while a nali will make an effort to get along with a sauran (friends would be pushing it), gnolls are always disrespected, if not attacked outright.
Alignment:
Nali are most often good, and are not strongly inclined towards either law or chaos.
Nali Lands:
Nali are generally found in small cities secluded amongst the hills and forests of warmer climes. Their engineering skills lead to impressive architecture, with many slim towers and soaring bridges. Even smaller nali dwellings will demonstrate tasteful artistry in their design. Other races are welcome in nali homes and cities, although most larger races find the buildings somewhat cramped. Nali economy is invariably agricultural based.
Nali encountered outside of their own cities are typically serving as agricultural advisors, engineers or tutors of the arcane arts.
Religion:
Religion does not play a prominent role in the workings of nali society. Individual nali are religious to varying degrees, and are likely to worship any of the good or neutral deities. Those rare neutral or evil nali may worship any deity.
Language:
The nali language, Nazim, bears a passing resemblance to both elvish and draconic due to its strong arcane emphasis. Nali have a long and rich written historical record. Nali literature is famous for both its treatises on the metaphysics of spellcasting as well as excellent handbooks for more mundane pursuits, such as farming and cooking. Nearly all nali are fluent in three or more languages.
Names:
Nali have a given name and a family name. The spoken pronunciation of nali names tends to reflect the spirit of their heritage (magic and farming) but rarely do their names actually mean anything.
Adventurers:
Nali adventurers are usually driven by curiosity and a thirst for knowledge, rather than a lust for excitement and danger. Nali often travel the world in search of the answers to seemingly minor and esoteric questions, or in pursuit of strange and ancient magic items. They particularly enjoy the exchange of knowledge with other races, especially when the nali can learn a new trick or technique that improves on what they knew already.
NALI RACIAL TRAITS
· +2 Intelligence, -2 Strength: Nali are a scholarly race, possessed of small bodies that are not as strong as other humanoids.
· Small: As Small creatures, nali gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.
· Nali base speed is 20 feet.
· Low-light vision: Nali can see twice as far as a human in starlight, moonlight, torchlight and similar conditions or poor illumination. They retain the ability to distinguish color and detail under these conditions.
· Nali with Intelligence scores of 10 or higher may cast the 0 level spells (cantrips) Detect Magic, Light, and Prestidigitation, each once per day. These are arcane spells, and as such the nali suffers spell failure penalties for wearing armor. Treat the nali as a 1st level caster for all spell effects dependent on level.
· +2 racial bonus on Spellcraft checks.
· All Knowledge skills always count as class skills for a nali.
· Spell Resistance (11): All nali are innately in tune with the flows of arcane magic, and as such possess a low degree of Spell Resistance.
· Automatic Languages: Nali and any one language from the bonus list. Bonus Languages: Draconic, Elf, Terran, Goblin, and the geographically nearest 2 human languages (or Orc if near their lands).
· Favored Class: Wizard. A multiclass nali’s wizard class does not count in determining whether he suffers an XP penalty for multiclassing.
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If you want to download the nicely formatted PDF of this race, with the originating picture, here's the link:
War Golem's Nali