DonTadow
First Post
I'm always pushing the limits of modules I buy, gutting them and reworking them to fit whatever campaign I have set up.
My next campaign is going to be a low-magic campaign with a higher than normal level of technology. I ask the writers, publishers, and other adventerous DMs, how easy would it be to convert certain elements of the campaign.
The story so far seems to indicate that there will be some difficulty, but I should be able topull it off. The more uncommon magic is, the more it really pushes the story of the Scourge. I can easily come up with a non-magical anti-magic inquisitor class ,which also is no problem.
The weakness of the material plane is great too, as it fits right in with the previous campaign, of which the party's weakened a planar shield around the planet.
What am I missing, what will be my most problematic points?
My next campaign is going to be a low-magic campaign with a higher than normal level of technology. I ask the writers, publishers, and other adventerous DMs, how easy would it be to convert certain elements of the campaign.
The story so far seems to indicate that there will be some difficulty, but I should be able topull it off. The more uncommon magic is, the more it really pushes the story of the Scourge. I can easily come up with a non-magical anti-magic inquisitor class ,which also is no problem.
The weakness of the material plane is great too, as it fits right in with the previous campaign, of which the party's weakened a planar shield around the planet.
What am I missing, what will be my most problematic points?