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War of the Burning Sky - Updated 1/18 with discussion of the Player's Guide
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<blockquote data-quote="RangerWickett" data-source="post: 3292375" data-attributes="member: 63"><p>Find out what about the combo interests him. Is he a half-orc just for flavor reasons? Either way, he's in good company. The former emperor of Ragesia was a half-orc fighter/commander (not quite Lawful-Good-enough to be a paladin).</p><p></p><p>I would recommend he focus more on the leadership performance feats, which don't require Charisma-based checks to use effectively. Start with commander first for the skill boost, and rely on skill ranks to offset his lack of natural charm. He won't be able to be a front-line warrior, but he'll be a strong support character who can survive in the thick at least for a while. It's likely his Charisma won't be any higher than +2, so he might just want to take 2 levels of Commander (since going any higher would lose out on the potential of the Direct Orders ability). He can always take more levels when his Charisma increases, and a 2-level dip in commander is still pretty strong. The real fun is at 4th level, when you basically get one free leadership performance per encounter.</p><p></p><p>I would encourage you as the DM to let the character treat Perform as a class skill for paladin. It fits the theme of the character, and shouldn't be unbalancing, especially since he has picked a sub-optimal race. Or, instead of one of the listed Gate Pass feats, give him this bonus feat:</p><p></p><p><strong>Bearer of the Coal Tongue</strong> [Gate Pass]</p><p>Trained in the tradition of Ragesia's war leaders, you know the value of a commanding presence.</p><p>Benefit: You gain Perform as a bonus class skill. You gain one additional use of either bardic music or leadership performance each day.</p><p></p><p>For a build, I'd suggest he go:</p><p></p><p>(If 28-pt. buy, after racial adjustments)</p><p></p><p>Str 14, Dex 10, Con 14, Int 10, Wis 10, Cha 14 (I personally don't value paladin spells too highly)</p><p></p><p>1. Commander - Leadership Performance and a fighter feat that will fit his combat style.</p><p>2. Paladin</p><p>3. Paladin - Maneuver Leader</p><p>4. Paladin</p><p>5. Commander - Fearless Leader</p><p>6+. Paladin</p><p></p><p>Remember that commanders (like any mass-buffing character - bards, dragon shamans) get stronger the larger the party is.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3292375, member: 63"] Find out what about the combo interests him. Is he a half-orc just for flavor reasons? Either way, he's in good company. The former emperor of Ragesia was a half-orc fighter/commander (not quite Lawful-Good-enough to be a paladin). I would recommend he focus more on the leadership performance feats, which don't require Charisma-based checks to use effectively. Start with commander first for the skill boost, and rely on skill ranks to offset his lack of natural charm. He won't be able to be a front-line warrior, but he'll be a strong support character who can survive in the thick at least for a while. It's likely his Charisma won't be any higher than +2, so he might just want to take 2 levels of Commander (since going any higher would lose out on the potential of the Direct Orders ability). He can always take more levels when his Charisma increases, and a 2-level dip in commander is still pretty strong. The real fun is at 4th level, when you basically get one free leadership performance per encounter. I would encourage you as the DM to let the character treat Perform as a class skill for paladin. It fits the theme of the character, and shouldn't be unbalancing, especially since he has picked a sub-optimal race. Or, instead of one of the listed Gate Pass feats, give him this bonus feat: [b]Bearer of the Coal Tongue[/b] [Gate Pass] Trained in the tradition of Ragesia's war leaders, you know the value of a commanding presence. Benefit: You gain Perform as a bonus class skill. You gain one additional use of either bardic music or leadership performance each day. For a build, I'd suggest he go: (If 28-pt. buy, after racial adjustments) Str 14, Dex 10, Con 14, Int 10, Wis 10, Cha 14 (I personally don't value paladin spells too highly) 1. Commander - Leadership Performance and a fighter feat that will fit his combat style. 2. Paladin 3. Paladin - Maneuver Leader 4. Paladin 5. Commander - Fearless Leader 6+. Paladin Remember that commanders (like any mass-buffing character - bards, dragon shamans) get stronger the larger the party is. [/QUOTE]
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War of the Burning Sky - Updated 1/18 with discussion of the Player's Guide
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