Warcraft Expansions

JoeGKushner

First Post
Well, I just finished playing the Frozen Throne and it adds a lot to the setting. I especially liked the bonus campaign although I'm still in the midsts of that one.

Looks like there is a lot of potential in this world.

One interesting thing is that almost everyone in the Frozen Throne is an anti-hero. Not a lonely, misunderstood hero, but a true anti-hero like Kane from Karl Edgar Wagner.
 

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Nightfall

Sage of the Scarred Lands
You know it would be nice if I a) Had the game... b) Finished the first one... c) played the expansion...

Btw Joe are you getting the RPG for Warcraft?
 

JoeGKushner

First Post
Even though I'm not on White Wolf's reviewer list (which is why there are never any SL reviews by me here), I'm leaning on yes. The only problem might be the price as it comes out the same time as about five other hardcover books I want to buy are coming out.

It does look fantastic from previews though and I know the art is going to be top notch. My only worry is that I bought all of the Everquest stuff and found it just different enough that I didn't want to use it with my standard d20 games and I'm hoping that this isn't the case here.
 

DM_Matt

First Post
Bah, the Frozen Throne's "anti-heroes" too often cross the line into being a bunch of evil jerks that are hard to root for.

I dont see why I ought to like Illidan, who cant even decide what side he's on but likes killing things in the meantime. Arthas is just the same old jerk he's always been. Stormrage/tigerchick(i forgot her name) are too emotional/naieve in letting Illidan go again (altohugh it coincidentally was for the better). Maiev is ok, I guess.

Kael and Silvanas had me going for a bit, but they went all-out darkside like all the others.

(NOTE: I am in the dragon level of the undead campaign, so I guess things might change)

They also seem to nearly always stupidly let their oponents live at the last minute.
 

Dark Jezter

First Post
I don't know if this belongs in the Software forum or not, since Warcraft is both an upcoming D&D campaign setting as well as a wildly popular series of computer games. Oh well.

I got the Warcraft III expansion two weeks ago (the day it came out) and I thought it was absolutly great. The new units and heroes really add a lot of variety to the game, and the single-player campaign has a great storyline.

Now, on to the characters...

Furion Stormrage and Tyrande Whisperwind: I never did like these two, because they are both extremely self-righteous and stupid. Tyrande would have let the Burning Legion tear apart the world rather than ally with the orcs and humans, while Furion let Illidan go after he caused the deaths of countless night elves.

Illidan: Never did like him either. He's the kind of angst-ridden whiner who is only cool if you're a fourteen-year-old goth.

Maiev: The only night elf hero I don't hate. I can understand her desire to take vengence on Illidan, because she watched several of her friends die at his hand. I just hope we haven't heard the last of her.

Kael: I thought he was a fairly original character. He's a magic-addicted junkie who will do anything to feed his habit, even if he has to side with the Burning Legion.

Lady Vashj: I thought she was a fairly interesting right-hand for Illidan.

Rexxor: The best new character in the game. But I won't spoil it for DM_Matt, since I don't know if he's completed the orc campaign yet. :)

Blizzard is famous for making great expansion packs, and the Frozen Throne only proves it further.
 

JoeGKushner

First Post
One of the interesting things is that they're mercenary heroes, Rexxar, Vesh, and the female Night Elf/Undead, as well as a few others.

I hope that the RPG has some good rules for the hiring and use of mercenaries. That might be a make or break for me since I really haven't seen too much done with mercs.
 

FDP Mike

First Post
JoeGKushner said:
It does look fantastic from previews though and I know the art is going to be top notch. My only worry is that I bought all of the Everquest stuff and found it just different enough that I didn't want to use it with my standard d20 games and I'm hoping that this isn't the case here.

Well, the official title of the game is the Dungeons & Dragons Warcraft Roleplaying Game, so .... ;)

Rest assured, Joe: the Warcraft RPG is "standard d20" through and through. There are some differences in which core classes are available, but that's to model the Warcraft world more closely. (For instance, druids, paladins, and rangers are handled as PrC's; the healer core class replaces the cleric, but there's also a priest PrC; the scout core class "replaces" the ranger, etc.) Any new mechanics, such as for handling technological devices, are built on d20 rules. Game play is exactly as you know it in D&D/d20.


I hope that the RPG has some good rules for the hiring and use of mercenaries. That might be a make or break for me since I really haven't seen too much done with mercs.

The core book does not have this stuff. I have not yet seen the Alliance & Horde Compendium manuscript, so I don't know if such rules are in there.

We'll see, I guess ....

For those who like -- or dislike -- some of the "anti-heroes," the upcoming Manual of Monsters will give you a treat or two. But that's all I can say for now. Honest. :D


Take care,
Mike
 

MarauderX

First Post
I am gonna get the RPG no matter what. I trust Blizzard to put forward kick @$$ products even though they annoyingly move the release dates back time and again, and I think the RPG will be the same. I don't have Frozen Throne yet, but I am anticipating the RPG much more anyway.
 


Impeesa

Explorer
Can't wait for Warcraft campaign setting.... two.. more weeks...

Something I noticed in the campaign: I love how Blizzard manages to bring the characters to life. Even though Arthas has completely forsaken the light, you can still see the hints of his past life in how he's always polite and respectful to the allies he deals with in the campaign.

--Impeesa--
 

wolff96

First Post
MarauderX said:
I trust Blizzard to put forward kick @$$ products even though they annoyingly move the release dates back time and again, and I think the RPG will be the same.

Actually, it this very tendency of delaying games that makes me buy everything Blizzard produces.

They release quality products. The first time.

Granted, some changes need to be made. Balance issues that aren't seen during development, minor memory issues, whatever. But you can be SURE that a Blizzard product will run well and be a lot of fun right out of the box.

If only more game companies followed the same business model and didn't release beta-test quality software as a finished product.
 

JoeGKushner

First Post
FDP Mike said:


the Warcraft RPG is "standard d20" through and through. There are some differences in which core classes are available, but that's to model the Warcraft world more closely. (For instance, druids, paladins, and rangers are handled as PrC's; the healer core class replaces the cleric, but there's also a priest PrC; the scout core class "replaces" the ranger, etc.) Any new mechanics, such as for handling technological devices, are built on d20 rules. Game play is exactly as you know it in D&D/d20.

For those who like -- or dislike -- some of the "anti-heroes," the upcoming Manual of Monsters will give you a treat or two. But that's all I can say for now. Honest. :D


Take care,
Mike

Now this sounds very promising. It's looking more and more like another sale.

What's worse is that I don't plan to run it as the Warcraft world but to liberarly steal from it. When Warcraft 3 came out, I utilized a lot of the elements there using books like Wrath & Rage, the City of Skraag, and other books that focused on the Orcs, as well as the thousand or so books that focus on Necromancers.
 

der_kluge

Adventurer
Call me a naysayer, but the Warcraft "world" has to be the most uninspired thing ever. I can do much, much more with, say, the FR campaign book. The depth and detail far surpasses anything in any of the Warcraft games.

In Warcraft, you have elves, orcs, humans, and undead. D&D has all that. In Warcraft, you have a handful of spells. D&D has hundreds of spells. In Warcraft, goblins are limited in scope. In D&D, goblins can be wizards, or clerics if you want them to be.

I just don't see why anyone would need the Warcraft books to recreate the two-dimensional world that is Warcraft. I mean, all you have to do is eliminate all the monsters, and populate the world with a few interesting creatures here and there (maybe a few giants, or some wolves), and then create cities of Orcs, cities of undead, cities of elves, and then cities of humans.

Talk about boring.
 

JoeGKushner

First Post
I think a lot of it is the personality and charm of the setting.

The humans and their steampunk (before steampunk was cool!)

The dwarves and their funny accents.

The orcs and their long history.

The turning of the campaign setting completely updside down with long term affects.

I'm not saying that the setting is 100% original. Heck, even the Frozen Throne borrows from H.P. Lovecraft with the Nameless Ones and the Forgotten Elder (or whatever it was called) but it's a very visual medium.

In the Forgotten Realms, I never really felt any connection to the faceless hordes of Orcs in the North.

Now Red Wizards and Zhents on the other hand, have a lot of personality. I'm hoping that I can use the material here to give other races that personality as I find that the elves and humans of FR don't really have that much to offer in terms of unique factors from one another.
 

Krug

Newshound
die_kluge said:
Call me a naysayer, but the Warcraft "world" has to be the most uninspired thing ever. I can do much, much more with, say, the FR campaign book. The depth and detail far surpasses anything in any of the Warcraft games.

In Warcraft, you have elves, orcs, humans, and undead. D&D has all that. In Warcraft, you have a handful of spells. D&D has hundreds of spells. In Warcraft, goblins are limited in scope. In D&D, goblins can be wizards, or clerics if you want them to be.

I just don't see why anyone would need the Warcraft books to recreate the two-dimensional world that is Warcraft. I mean, all you have to do is eliminate all the monsters, and populate the world with a few interesting creatures here and there (maybe a few giants, or some wolves), and then create cities of Orcs, cities of undead, cities of elves, and then cities of humans.

Talk about boring.

What about Taurens, and Pandarens, and Spirit Nagas? :D

FR has had a longer history. When it first started out, few people saw how it was different from other generic fantasy worlds. Actually, a lotta ppl still point to it and consider it the biggest plain-vanilla elves-dwarves-orcs-drow fantasy world.
 

MarauderX

First Post
die_kluge said:
Call me a naysayer, but the Warcraft "world" has to be the most uninspired thing ever. I can do much, much more with, say, the FR campaign book. The depth and detail far surpasses anything in any of the Warcraft games.

In Warcraft, you have elves, orcs, humans, and undead. D&D has all that. In Warcraft, you have a handful of spells. D&D has hundreds of spells. In Warcraft, goblins are limited in scope. In D&D, goblins can be wizards, or clerics if you want them to be.

I just don't see why anyone would need the Warcraft books to recreate the two-dimensional world that is Warcraft. I mean, all you have to do is eliminate all the monsters, and populate the world with a few interesting creatures here and there (maybe a few giants, or some wolves), and then create cities of Orcs, cities of undead, cities of elves, and then cities of humans.

Talk about boring.

Well, that's the difference between real-time strategy video and RPG games. The story lines have always been there in WC3, and I think they could make some very deep RPGs out of the campaign world they have built just from a war game. If Blizzard let SSI develope the world using their RPG game engines, do you think you might enjoy it more?



But perhaps we are of differing tastes; I was disappointed with FR the first time it came out, and never been pleased since. I could go on about Elminster=Gandalf, how the heart of any intrigue is the same contrived mess, but I think that should be saved for another thread.

I'm not sure how you can compare the WC-RPG world with D&D quite yet, as the former has yet to be released, but from what they have posted it is another setting, just like Oriental Adventures or if you like, FR. It's your choice, no one is making you use it.
 

FDP Mike

First Post
die_kluge said:
Call me a naysayer, but the Warcraft "world" has to be the most uninspired thing ever. I can do much, much more with, say, the FR campaign book. The depth and detail far surpasses anything in any of the Warcraft games.

Okay: you're a naysayer. :D

At this point, I really don't think you can compare the as-of-yet unreleased Warcraft RPG with the Forgotten Realms. It's kind of like you're asking the new kid to have the same experience, depth, and detail as the 20-year veteran. The scales are vastly different, so to speak. Moreover, there's only so much "depth and detail" you can communicate in an RTS compared to 20-plus years of published supplements -- yet I would say that a good portion of Warcraft's success as an RTS relies upon the "depth and detail" that the game does present and communicate.

So, effectively, you're not giving Warcraft a chance before it's even released as a roleplaying game, which, one would assume, is a much different expression of world building and development than a computer game.

The translation of the RTS to a pen-and-paper game, I think, has been done beautifully, precisely because Deirdre Brooks (the developer) specifically attempted to make Warcraft a roleplaying game as opposed to a direct "simulation" of the computer game. And, no, they're not paying me to say that. :)



In Warcraft, you have elves, orcs, humans, and undead. D&D has all that. In Warcraft, you have a handful of spells. D&D has hundreds of spells. In Warcraft, goblins are limited in scope. In D&D, goblins can be wizards, or clerics if you want them to be.

I'm going to type this bit again: the official title (and focus) of the game is the Dungeons & Dragons Warcraft Roleplaying Game. :)

What this means is that the Warcraft RPG is effectively a D&D game, but in a particular setting -- much like, as it happens, the Forgotten Realms (or Greyhawk, or Kalamar, or Oriental Adventures).

You can use all the D&D spells, plus the new spells in the Warcraft core book (and future supplements). You can play goblins as a PC race, which means they're not limited at all; they can be rogues, fighters, barbarians, healers, scouts, tinkers, and so on. You can also play orcs and tauren as PC races (in fact, one might say, orcs are probably next to humans as one of the "core" races). Once the Manual of Monsters comes out, you'll be able to play several other creatures as PC races.

If you're basing your assumptions on the RTS, I guess that's all you can do at this point. Yet don't limit the possibilities of the RPG to the computer game medium and format. Azeroth as interpreted in the RPG will be just as rich as any campaign world, and certainly as distinct.


I just don't see why anyone would need the Warcraft books to recreate the two-dimensional world that is Warcraft. I mean, all you have to do is eliminate all the monsters, and populate the world with a few interesting creatures here and there (maybe a few giants, or some wolves), and then create cities of Orcs, cities of undead, cities of elves, and then cities of humans.

This is, to be blunt, awfully reductionist and simplistic. "Two-dimensionsal" is your opinion, but the picture you develop in the above paragraph is nothing like what the RPG does. Suffice to say, the authors and developers (including Bob Fitch and Chris Metzen of Blizzard, who have contributed a TON of material so far) have created an RPG campaign world that's far from two-dimensional. Just the core book material on Kalimdor alone will demonstrate why your picture barely does justice to the setting or the RPG.


Talk about boring.

Well, you are entitled to your opinion.

What's coming out, though, is far from boring.

Trust me. :D


Take care,
Mike
 



Coik

First Post
FDP Mike said:

Rest assured, Joe: the Warcraft RPG is "standard d20" through and through... Game play is exactly as you know it in D&D/d20.

Does that mean it uses alignment and fire-and-forget magic?

If so, it won't be enough to keep me from buying it...but the spring in my step as I go to do so will be noticably smaller.

And if so, it's not really a big deal...axe alignment for faction allegance, axe wizards for sorcerers (and mebbie give them a slightly more generous spell progression). Done and done.
 

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