Warcraft: Manual of Monsters

From the merciless Burning Legion to the five draconic broods, from the undead Scourge to the savage centaur, the world of Azeroth is rife with malevolent creatures. Manual of Monsters takes the many monsters and allies from the hugely popular series of Warcraft real-time strategy computer games and translates them for Dungeons & Dragons Warcraft the Roleplaying Game.
 

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Warcraft RPG Manual of Monsters is a 205 page Hardcover Monster book. On its cover we have a Two-Headed Ogre Mage, a Gnoll, and a shifty looking Troll wizard or shaman.

A Note on Monster Books: In general I'm luke warm on Monster books... they seldom give you any new setting material. By the same token they are a nesscary evil, without them you wouldn't have baddies to throw at your Heroes. I plan on conducting this review indpendant of my distaste for these books.

The Book does a weird thing and organizses creatures not alphabetically, but by where their alligences lie. Following is a sampling of some creatures who caught my attention and the section they're in.

Chapter One: Creatures of Azeroth
Centaur- These are some nasty buggers
Drenei- I'm glad to see these guys make a comback from the expansion... of course I would have liked to have seen more societal info on them.
Dragons- Only five breeds and three age catergoeies.... bleh.... I was kinda hoping for a little bit more.
Gnolls- I'm all for their twisted warrior lifestyle...., but do they really need five different entiries for niches in their society?
Mana Surge- ::Evil Grin:: How I have to send one of these against some PCs... nothing like insane crazy magic made flesh to mess with peop[le.
Naga- These Aquatic baddies are my new favorite Bad Guys
Ogre/Ogre Mage- Complete with feats that let Ogre Mages use their heft consistution scores to determine their magical power (instead of Intelligence, wisdom, or charisma)
Pandaren- This strange, far eastern-like race of panda-people are now on the top of my "must be a PC Race" list.
Satyr (Template)- Because I know anyone who played the games wanted to know if they were in there.
Trolls- Or as Keanu Reeves would say "Trolls, lots of Trolls" We get Dark trolls, Forest Troll, Ice Troll, and the winner of "most likely to be a PC race" Jungle Troll.

Chapter Two: The Burning Legion
It kicks off with a couple of new spells too
Eredar Warlock- Demon masters of the Arcane.... when they gain extra HD they can trade in their Epic feats for special world shaking abilities.
Pitlord- Bad dudes, very big, very mean, they're engines of destruction and I doubt anyone would want to fight them.
Tainted (template)- When one drinks a Demon's blood they take on this template and become wild monsters.

Chapter Three: The Undead Scourge
Forsaken (Template)- Undead no longer controlled by the wicked Lich King, they've formed their own shadow empire.
Ghoul of the Scourge (template)- Turns a low level baddies into a cannibalistic undead slave born (died?) to hunt and kill
Lich (Template)- Pretty much the lich we know and love plus a few special abilities, like being able to cast Mana Burn and to Rebuke the living.
Withered (template)- I didn't know what this tmplate meant until I saw the example... a Withered Blue Dragon... a Frost Wyrm.
Salient Powers?- Special abilities that creatures of the scourge can get, they advance the CR and give them nasty, and unperdicatable powers at the same time. I love these things.

Appendix 1-3:

App1: Animals and Vermin (pretty Mundane)

App2: Villains of Warcraft
That's right you read that correctly some of the biggest baddies in Warcraft brought to life by stunning use of the Epic Level Rules...and the list (with CR)
Azgalor (25)- Pitlord and Burning Legion General
Illidan Stormrage (37)- The great Traitor of the Night Elf people... and a 20th level Sorcerer/8th Level Rogue/ and 7th Level Fighter to boot... not to mention bonuses for some demonic modifications.
Prince Kael'thas Sunstrider (31)- Blood Elf Prince, ally to the demons, sworn foe of the Undead Scourge, and a 15th level Wizard/ 14th Level Fighter
Kel'Thuzad (28)- Lich Lord of the Plague Lands, 24th level wizard and Necromancer, right hand to the Lich King.
The Lich King (50!!!)- Lord of the Scourge, able to control 2,100HD worth of Undead... and that doesn't even count the Liches serving under him.
Sylvanas Windrunner (33)- Banshee made flesh and queen of the Forsaken
Lady Vashj (26)- Naga Sea Witch, 17th level Healer/ 9th Lelvel Sorcerer

App3: This tells you what beasties from other books fit into the warcraft world and how.

Final Verdict: This book was made infinitly better by the fact that they had some heavy hitting villains in the back. All of them are still active and very real dangers in the world.
Also the inclusion of the Trolls and Pandaren make for excellent extra choices for new PC races.

Downside? organizing the book by the side the beast is working on is a poor idea.... it's confusing and sometimes hard to find something. Why is a corrupted Furbolg under Creatures of Azeroth? Wouldn't it be under the Burning Legion? It would have been made simplier by just listing alpahbeticlly.

This annoys me to such a degree I give the book a 4. Which for a monster book is awefully good.
 

This is an ‘unofficial’ review as it’s a product I bought because I love Warcraft. With that in mind, let me tell you, if you’re looking for a nice looking collection of monsters for your 3.5 fantasy RPG, this is it. If you’re not impressed with art or Warcraft and want more creatures per page, the layout of this book may turn you away.

The book is broken up into three chapters and three appendices. Chapter one covers the standard creatures of Azeroth, many of which already have official D&D counterparts like the basilisk, centaur, dyrad, gnoll, kobold, naga, ogre, phoenix, satyr and others. The thing is these are Warcraft versions. Here, the gnolls are broken up into assassin, brute, poacher and warden. The ogres have a two-headed version, the ogre magus that casts spells.

Now in terms of layout, looking over the gnoll, it seems pretty 3.5. It’s got number of squares, breakdown of armor class into base (with modifiers), touch, and flat-footed. Base attack and grapple get a separate line from full attack. Challenge rating and level adjustment are noted, as are racial attributes. The only thing that may be off is that the level adjustment doesn’t have a ECL, just a level adjustment so people who don’t know that you add the racial hit dice to the level adjustment may be a little confused.

Each entry has a description for the GM to read, a description for GMs to customize, often a bit on the society, combat, and where necessary, game stats for members of the race. One race that popped up here that is nothing like its d20 standard counterpart is the troll. We get a nice variety of trolls, humanoids that have some intelligence in a primitive society, like dark, forest, ice, and jungle.

One of the things I was looking forward to were the specific creatures from Warcraft. Things like the Murloc, creatures that remind me of the Deep Ones or perhaps even the Sea Devils. They have cousins who’ve been corrupted by the demonic forces of the setting, The Burning Legion, named Mur’gul. Much more powerful creatures.

Another favorite of mine are the Reventants. These were ‘foot soldiers for the malefic Old Gods when the world was young’. There are several varieties; Death, Fire, Frost, Ice, and Lightning. Anyone whose looking for a good old floating suit of animated armor has a few options here.

Now chapter two covers the Burning Legion. Nice thing about this section is there are a lot of powerful enemies. Take the Pit Lord. These are the things that the orcs were enslaved by. These are very nasty creatures that use two-bladed swords. They’re kind of like a centaur but demonic and winged. Another favorite of mine is the old Infernal. Picture a meteor that is covered in fire in humanoid fore. Pretty cool stuff.

Chapter Three Covers the Undead Scourge. Lots of templates here including; Banshee, Crypt Fiend, Forsaken, Ghost, Ghoul, Lich, Shade, Skeletal Mage, Skeletal Warrior, Withered, Wraith, and Zombie. Some of these are independent undead and others are Scourge. Each includes a sample, but more samples would make this section much easier to use.
In addition to the numerous templates, we’ve got things like abominations. These are large constructs that are crafted from the bodies of the dead. Dire Gargoyles are also full detailed. Not quite so fearsome but dangerous for lower level parties.

The most useful part of this chapter is Salient Powers. These are different abilities that the GM can add to his monsters like Corruptive Touch, adding acid damage to their melee attacks, or Fearsome Speed where the creature gets more movement and an extra move action per round. Each one has a type (Ex) or (Su) as well as a CR Adjustment. Makes for a nice variety in your monsters.

Now in the appendices, we have animals and vermin, villains of warcraft and other monsters in warcraft. The first section covers the standard and not so standard creatures like elk, forest spiders, bears and wolves. The villains section on the other hand, presents some of the most powerful NPCs I’ve ever seen. Illidan Stormrage, the blind demon hunter, is a 20th-level Sorcerer, 8th Level Rogue, and 7th Level Fighter. That’s one of the problems with detailing one of the characters before all of the sourcebooks are out. While he’s formidable, he’s no demon hunter.

Of course he pales in comparison to The Lich King. He clocks in at a massive CR of 50. Perhaps it’s because he can cast spells as a 14th level healer or a 20th level wizard? Perhaps it’s because he uses numerous artifacts like Frostmourne, the Helm of Domination and the Plate of the Damned. Each one more powerful than pretty much any standard weapon, each one tuned to the Lich King himself. In other words, this is one person you don’t want to mess with.

The final nice touch is a little something I have to imagine that they did for the fans. Appendix three covers other monsters from various Sword & Sorcery books in the Warcraft setting. This includes the Monster Manual, Creature Collection Revised, Creature Collection II and The Tome of Horrors. It’s just a little bit of information like how the creature fits into the setting like with the demons and giant eagles but it’s a nice touch.

The biggest problem I have with the book is the space that I consider wasted. Pages that are almost all black except for a wide screen illustration or screen shot from the game. Between the foreword and the chapters, between each of the chapters and between the chapters and the appendices, two page spreads. It’s good art but is it really necessary? The price tag isn’t bad at $29.99 and the layout itself isn’t bad with the white space.

The art is handled by some of the best in the business for most of the creatures. There are very few I thought, “What the hell where they thinking?” unlike Creature Collection and a few other books by SSS. The following artists were used; Carlo Arellano, Samwise Didier, David Griffiths, Roman Kenney, Michel and Rene Koiter, Chris Metzen, Bill Petras, Justin Thavirat and Ru Weerasuriya. Lots of talent went into this book.

For the world of Warcraft or those GMs looking for more exotic monsters, the Manual of Monsters does a good job of illustrating new horrors for your game.
 

Monsters from MM, CCR, CC2, and TOH. Not CC3, though? Oh well.

I like the thematical organisation by chapters -- I kinda wish WotC would have done this too. Putting the undead, outsiders, constructs, etc. each in a devoted chapter.
 

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