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Warcraft RPG??
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<blockquote data-quote="FDP Mike" data-source="post: 895605" data-attributes="member: 325"><p>Kobold Avenger: The "core" game is set in the world just after the end of events from <em>Warcraft III</em>, but you get a good grounding in the history leading up to the present time. It's the "Warcraft" RPG, not the "Warcraft III" RPG -- if that's clear. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> From what I gather, expansions for <em>Warcraft III</em> are not taken into account for the core game; as you suggest, though, future releases might cover this material (I honestly do not know such information -- I'm just the editor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ).</p><p></p><p>RedCliff: Thanks for the issue #. Yes, there's the article right there. Good piece, too, by the way!</p><p></p><p>kilamanjaro: I have no idea if Clifford's article was deemed "official" with regard to any future Warcraft RPG (the article is in the Sept. 2002 issue); it seems more like the usual Silicon Sorcery thing of designing some mechanics based on a computer game. Thus, the two PrC's that Clifford designed do not appear in the first <strong>Warcraft RPG</strong> book as they were presented in his <em>Dragon</em> article; the S&SS team involved different writers.</p><p></p><p>Impeesa: See my response to Kobold Avenger, above, for the timeline covered by the game. You could certainly run the sort of campaign you want (and it sounds like a fabulous idea!), I think, though the game does focus on the setting after the end of the Third War. You'll likely need the monster book to handle the Burning Legion, however. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> With regard to "being done right," as I wrote earlier, the game is the "Dungeons & Dragons Warcraft RPG" -- so you won't see tweaks to the d20 System on the level of <em>Star Wars</em> or <em>Spycraft</em>. Certainly, rules are added to express some of the unique and awesome elements of the setting, and the base D&D game is tailored to fit the Warcraft world more accurately (races, core classes, PrC's, feats, spells, skills, equipment, and such). The rules aren't necessarily "bent"; they're more "adjusted" and "expanded" to express the particular atmosphere and feel of the Warcraft setting as distinguished from your classic, basic D&D game. I feel like things were "done right," most definitely. It's just an awesome setting for D&D. Beyond this sort of vague information, I'm not sure how much more I can (legally) say .... My apologies!</p><p></p><p></p><p>Take care,</p><p>Mike</p></blockquote><p></p>
[QUOTE="FDP Mike, post: 895605, member: 325"] Kobold Avenger: The "core" game is set in the world just after the end of events from [i]Warcraft III[/i], but you get a good grounding in the history leading up to the present time. It's the "Warcraft" RPG, not the "Warcraft III" RPG -- if that's clear. ;) From what I gather, expansions for [i]Warcraft III[/i] are not taken into account for the core game; as you suggest, though, future releases might cover this material (I honestly do not know such information -- I'm just the editor :D ). RedCliff: Thanks for the issue #. Yes, there's the article right there. Good piece, too, by the way! kilamanjaro: I have no idea if Clifford's article was deemed "official" with regard to any future Warcraft RPG (the article is in the Sept. 2002 issue); it seems more like the usual Silicon Sorcery thing of designing some mechanics based on a computer game. Thus, the two PrC's that Clifford designed do not appear in the first [b]Warcraft RPG[/b] book as they were presented in his [i]Dragon[/i] article; the S&SS team involved different writers. Impeesa: See my response to Kobold Avenger, above, for the timeline covered by the game. You could certainly run the sort of campaign you want (and it sounds like a fabulous idea!), I think, though the game does focus on the setting after the end of the Third War. You'll likely need the monster book to handle the Burning Legion, however. :) With regard to "being done right," as I wrote earlier, the game is the "Dungeons & Dragons Warcraft RPG" -- so you won't see tweaks to the d20 System on the level of [i]Star Wars[/i] or [i]Spycraft[/i]. Certainly, rules are added to express some of the unique and awesome elements of the setting, and the base D&D game is tailored to fit the Warcraft world more accurately (races, core classes, PrC's, feats, spells, skills, equipment, and such). The rules aren't necessarily "bent"; they're more "adjusted" and "expanded" to express the particular atmosphere and feel of the Warcraft setting as distinguished from your classic, basic D&D game. I feel like things were "done right," most definitely. It's just an awesome setting for D&D. Beyond this sort of vague information, I'm not sure how much more I can (legally) say .... My apologies! Take care, Mike [/QUOTE]
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