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<blockquote data-quote="Beazel" data-source="post: 899525" data-attributes="member: 7081"><p>Hi all! My name is Bob Fitch. I am an 11-year veteran at Blizzard. I started programming back when we were doing Rock 'N' Roll Racing and I'm still here. I was the Lead Programmer for Starcraft and Brood War. I have programmed the game engines of Warcraft, War2, and War3. I have been playing D&D since I was 11 years old, so that's 23 years now. One of my specialties here at Blizzard is game design and game balance in addition to my programming duties.</p><p></p><p>Why do you care about any of this? I am pretty much in joint control of the WC RPG content (with Mike from these boards, Chris Metzen our “Story God” here at Blizzard, Andrew, Deirdre, and others). Some of the things I pressed for (and pressed HARD! for) are game balance and D&D compatibility. I wanted more than anything to have a system that could pick up a piece here or a piece there and drop it into ANY campaign whether it be WC RPG or not. I believe that's what we managed to do.</p><p></p><p>I also wanted to make sure the system was well balanced. I have a lot of experience with game balance in general, and I have a say in every balance decision being made for WC RPG. Again I would have to say that anyone worried about that can rest easy. I think we did a pretty good job of getting it balanced.</p><p></p><p>I was not involved with ANY of the Diablo content WotC put out. It was not as useful to my own games at home as it could have been. I pushed hard to get involved with the WC RPG. I think you will all love what we’ve done, and I know it will be 100% useful in all MY home campaigns whether I run WC ROG or not. I am dying to start a WC RPG campaign here at work once we release this bad boy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--Bob</p></blockquote><p></p>
[QUOTE="Beazel, post: 899525, member: 7081"] Hi all! My name is Bob Fitch. I am an 11-year veteran at Blizzard. I started programming back when we were doing Rock 'N' Roll Racing and I'm still here. I was the Lead Programmer for Starcraft and Brood War. I have programmed the game engines of Warcraft, War2, and War3. I have been playing D&D since I was 11 years old, so that's 23 years now. One of my specialties here at Blizzard is game design and game balance in addition to my programming duties. Why do you care about any of this? I am pretty much in joint control of the WC RPG content (with Mike from these boards, Chris Metzen our “Story God” here at Blizzard, Andrew, Deirdre, and others). Some of the things I pressed for (and pressed HARD! for) are game balance and D&D compatibility. I wanted more than anything to have a system that could pick up a piece here or a piece there and drop it into ANY campaign whether it be WC RPG or not. I believe that's what we managed to do. I also wanted to make sure the system was well balanced. I have a lot of experience with game balance in general, and I have a say in every balance decision being made for WC RPG. Again I would have to say that anyone worried about that can rest easy. I think we did a pretty good job of getting it balanced. I was not involved with ANY of the Diablo content WotC put out. It was not as useful to my own games at home as it could have been. I pushed hard to get involved with the WC RPG. I think you will all love what we’ve done, and I know it will be 100% useful in all MY home campaigns whether I run WC ROG or not. I am dying to start a WC RPG campaign here at work once we release this bad boy. :) --Bob [/QUOTE]
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