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<blockquote data-quote="I'm A Banana" data-source="post: 5481613" data-attributes="member: 2067"><p>First, to help with RP, ask yourself these questions:</p><p></p><ol> <li data-xf-list-type="ol"> What does my character want? How will my character find that?</li> <li data-xf-list-type="ol"> What does my character fear? How will my character confront that?</li> <li data-xf-list-type="ol"> Outside of combat, what is your character particularly known to be good at?</li> <li data-xf-list-type="ol"> Outside of combat, what is your character particularly known to be bad at?</li> <li data-xf-list-type="ol"> What is your character's recent history? How did they come to join the party? What drove them to the dangerous adventuring lifestyle?</li> </ol><p></p><p>It might help everyone in the group to do it. If you get a clear picture of your character's motives, you can use them to drive the action. You might also want to consider having some sort of relationship with at least one other member of the party. You were childhood friends, or you guys were always rivals, or you have a grudge against their chosen deity, or something that you can bring up in group interaction. Nothing that's going to make your character quit the team, but something to say "Hey, we are more than five weird critters who met in a tavern."</p><p></p><p>Secondly, as for build stuff...check the <a href="http://community.wizards.com/wiki/dnd:CharOp/Defenders" target="_blank">CharOp</a> boards. They're good at gearhead +1 maximizing over there, and the less you think about it, the more attention you'll be focusing onto your character and the reason for what they do, which helps bring in that RP you're looking for.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5481613, member: 2067"] First, to help with RP, ask yourself these questions: [LIST=1] [*] What does my character want? How will my character find that? [*] What does my character fear? How will my character confront that? [*] Outside of combat, what is your character particularly known to be good at? [*] Outside of combat, what is your character particularly known to be bad at? [*] What is your character's recent history? How did they come to join the party? What drove them to the dangerous adventuring lifestyle? [/LIST] It might help everyone in the group to do it. If you get a clear picture of your character's motives, you can use them to drive the action. You might also want to consider having some sort of relationship with at least one other member of the party. You were childhood friends, or you guys were always rivals, or you have a grudge against their chosen deity, or something that you can bring up in group interaction. Nothing that's going to make your character quit the team, but something to say "Hey, we are more than five weird critters who met in a tavern." Secondly, as for build stuff...check the [URL="http://community.wizards.com/wiki/dnd:CharOp/Defenders"]CharOp[/URL] boards. They're good at gearhead +1 maximizing over there, and the less you think about it, the more attention you'll be focusing onto your character and the reason for what they do, which helps bring in that RP you're looking for. [/QUOTE]
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