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Warden (Ranger Archetype)
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<blockquote data-quote="Unwise" data-source="post: 7369758" data-attributes="member: 98008"><p>I had always thought that the nature paladin was pretty much a warden. I have never really given it much thought past that though.</p><p></p><p>That looks like some nice work, two things strike me though. FIrstly, I know role don't mean much anymore, but the Warden was solidly a tank. Losing all of his tanking abilities moving to 5e changes him significantly, making him 90% just a ranger. So it is hard to define what makes a Warden a Warden now. I think that choosing forms is as good a thing as any, but a translation from 4e to 5e is often going to feel like somebody has lost their main purpose/role. The warden is not unique in this regard, many classes are the same.</p><p></p><p>Secondly, while the 5 THP look handy, from what I see of the forms I would not want them to drop off, so I would avoid getting hit like the plague. This effectively makes me play like a DPS rather than a tank. I don't want to be the one taking damage so that I can keep using my cool abilities. This seems at odds with the traditional wardens role. Would it be better to disconnect the end point of the form from the THP? So the warden could get hit and keep doing their main schtick. If I have THP I feel like I should be the one getting hit.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7369758, member: 98008"] I had always thought that the nature paladin was pretty much a warden. I have never really given it much thought past that though. That looks like some nice work, two things strike me though. FIrstly, I know role don't mean much anymore, but the Warden was solidly a tank. Losing all of his tanking abilities moving to 5e changes him significantly, making him 90% just a ranger. So it is hard to define what makes a Warden a Warden now. I think that choosing forms is as good a thing as any, but a translation from 4e to 5e is often going to feel like somebody has lost their main purpose/role. The warden is not unique in this regard, many classes are the same. Secondly, while the 5 THP look handy, from what I see of the forms I would not want them to drop off, so I would avoid getting hit like the plague. This effectively makes me play like a DPS rather than a tank. I don't want to be the one taking damage so that I can keep using my cool abilities. This seems at odds with the traditional wardens role. Would it be better to disconnect the end point of the form from the THP? So the warden could get hit and keep doing their main schtick. If I have THP I feel like I should be the one getting hit. [/QUOTE]
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