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<blockquote data-quote="Tales and Chronicles" data-source="post: 7370206" data-attributes="member: 6871653"><p>I love designing new options.</p><p>Yours look good, I'd play that. I'll propose something different, for the sake of creative inspiration.</p><p>I'll take the Valor Bard/Bladesinger model tacked on the druid class, using its wild shape to fuel its battle form.</p><p></p><p>New Druid archetype: Circle of the Warden</p><p></p><p>lvl2: <strong>Font of Life</strong>: +1 HP per level. Gain lvl THP when succeeding on a Saving Throw</p><p>lvl 2: <strong>Nature's Form</strong>: Can use Wild Shape to become one with nature for 1 minute, gaining 3 x level THP and increasing natural size by one step. Choose one option that represent the shape you take when assuming a Nature's Form:</p><p><strong>Form of the Old Oak</strong> - Resist Blunt and Pierce, 5' around is difficult terrain</p><p><strong>Form of the Mountain Thunder</strong> - Bonus Action: All creature in 5' make Con save or Prone+Deaf</p><p><strong>Form of the Silver Phoenix</strong> - Bonus Action: Allies deal + Wis Fire damage against enemies in 5' of you, regain 3 HP when dealing damage to a creature in 5' of you.</p><p></p><p>lvl6: <strong>Extra Attack</strong></p><p></p><p>lvl10: <strong>Ensnaring Vines</strong>: You gain the Thorn Whip cantrip if you do not have it. You can use this cantrip when making an OA an you can use the cantrip's range to make OA.</p><p></p><p>lvl14: <strong>Greater Form</strong>: Spend 2 Wildshape use to assume a Greater Form. Your size grows by two rank.</p><p><strong>Form of the Horned Champion</strong>: +10 Speed, +4 AC against OA, enemies pushed 10' and prone when hit.</p><p><strong>Form of Ash and Smoke</strong>: Become mist, grant heavy cover, every enemy within the zone make a Con save or take 2d10 fire damage and poisoned condition (save 1/2 damage, no poison)</p><p><strong>Form of th First Hunter</strong>: Allies gain advantage against foes next to you, gain can see Hidden and Invisible creatures, can Dash or Hide as a bonus action.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7370206, member: 6871653"] I love designing new options. Yours look good, I'd play that. I'll propose something different, for the sake of creative inspiration. I'll take the Valor Bard/Bladesinger model tacked on the druid class, using its wild shape to fuel its battle form. New Druid archetype: Circle of the Warden lvl2: [B]Font of Life[/B]: +1 HP per level. Gain lvl THP when succeeding on a Saving Throw lvl 2: [B]Nature's Form[/B]: Can use Wild Shape to become one with nature for 1 minute, gaining 3 x level THP and increasing natural size by one step. Choose one option that represent the shape you take when assuming a Nature's Form: [B]Form of the Old Oak[/B] - Resist Blunt and Pierce, 5' around is difficult terrain [B]Form of the Mountain Thunder[/B] - Bonus Action: All creature in 5' make Con save or Prone+Deaf [B]Form of the Silver Phoenix[/B] - Bonus Action: Allies deal + Wis Fire damage against enemies in 5' of you, regain 3 HP when dealing damage to a creature in 5' of you. lvl6: [B]Extra Attack[/B] lvl10: [B]Ensnaring Vines[/B]: You gain the Thorn Whip cantrip if you do not have it. You can use this cantrip when making an OA an you can use the cantrip's range to make OA. lvl14: [B]Greater Form[/B]: Spend 2 Wildshape use to assume a Greater Form. Your size grows by two rank. [B]Form of the Horned Champion[/B]: +10 Speed, +4 AC against OA, enemies pushed 10' and prone when hit. [B]Form of Ash and Smoke[/B]: Become mist, grant heavy cover, every enemy within the zone make a Con save or take 2d10 fire damage and poisoned condition (save 1/2 damage, no poison) [B]Form of th First Hunter[/B]: Allies gain advantage against foes next to you, gain can see Hidden and Invisible creatures, can Dash or Hide as a bonus action. [/QUOTE]
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