Warforge campaign Characters.


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Concept: Warforged Rogue

STATS:
http://invisiblecastle.com/find.py?id=74452

Code:
Name: Whisper
Race: Warforged
Gender: Male
Class: Rog6/Ftr2
Age : 13
 
 
STR 14	+2
DEX 17	+3
CON 16	+3
INT 16	+3
WIS 10	+0
CHA 10	+0
 
BAB: +6/+1 GRAPPLE: +8
 
AC Base Dex Armor
21 10 +3 +8
 
SAVES: TOTAL Base Ability Misc
FORT	+8	 +5	+3
REF	 +8	 +5	+3
WILL	+2	 +2	+0
 
Race:
-Immune to poison, sleep effects, paralysis, disease, nausea, 
fatigue,exhaustion, effects that cause the sickened condition,
and energy drain
-No natural healing
-Affected by spells that target living subjects and spells that
target constructs
-Take half benefit from hit-point restoring spells of the healing
subschool
-Vulnerable to spells and effects which target wood, metal and stone
-Stabilise automatically between -1 and -9 hitpoints
-Does not eat, drink or sleep, but can benefit from magical
consumables such as potions
-Light Fortification: 25% chance to avoid the extra damage from
sneak attacks and critical hits
-Natural Slam attack, 1d4 damage
 
Class:
Trapfinding
Evasion
Uncanny dodge
Sneak Attack +3d6
Trap Sense +2
 
Feats:
Mithral Body
Dodge
Mobility
Two Weapon Fighting
Combat Reflexes
 
Attack:
+9 melee, shock +1 shortsword (1d6+3 piercing, +1d6 electricity, 19-20/x2)
 
Full Attack:
+9/+4 melee, shock +1 shortsword (1d6+3 piercing, +1d6 electricity, 19-20/x2)
or:
+7/+2 melee, shock +1 shortsword (1d6+3 piercing, +1d6 electricity, 19-20/x2)
AND
+7 frost +1 shortsword (1d6+3 piercing, +1d6 cold, 19-20/x2)
 
Attack:
+10 ranged, +1 composite longbow (+2) (1d8+3, piercing, 20/x3, range 110ft)
 
Full Attack:
+10/+5 ranged, +1 composite longbow (+2) (1d8+3, piercing, 20/x3, range 110ft)
 
 
Armor:
Mitrhil body AC+5 Max.Dex+5 AC penalty -2
+3,Shadow,Silent moves
 
Skills: 109ranks 11/5
 
				 Total Ab. Rank Misc.
Balance*(dex)			+7 +3 +4 +0
Climb*(str)				 +4 +2 +4 -2
Disable Device(int) +15 +3 +10 +2
Escape artist*(dex) +6 +3 +5 -2
Hide*(dex)			 +17 +3 +11 +3
Jump*(str)			  +6 +2 +4 +0
Knowledge(the planes)+4 +3 +1 +0
Listen(wis)				 +4 +0 +4 +0
Move Silently*(dex) +17 +3 +11 +3
Open Lock(dex)		 +15 +3 +10 +2
Search(int)				+10 +3 +7 +0
Sense motive(wis)	 +4 +0 +4 +0
Sleight of hand*(dex) +5 +3 +4 -2
Spot(wis)				 +5 +0 +5 +0
Tumble*(dex)			+12 +3 +11 -2
Use magic device(cha)+9 +0 +9 +0
Use rope(dex)			+7 +3 +4 +0
 
Posessions:
 
Weapons:
+3,Shadow,Silent moves armor (16,500gp)
+1 shock shortsword		 ( 8,310gp)
+1 frost shortsword		 ( 8,310gp)
Daggers x3
+1 Comp. Longbow (+2)		( 1,600gp)
Arrows x50					 (1gp)
 
Potions:
Repair light damage x3 (150gp)
 
Misc:
Mwk. Thieves tools			 (100gp)
Backpack						 (2gp)
Rope,silk 50'				 (10gp)
Grappling hook				 (1gp)
Sunrods x2					 (4gp)
 
Treasure:
22gp
 
Notes:
Built-in sheaths for two shortswords on his back The swordhilts protude diagonally over his  shoulders.
Built in compartment for masterwork thief tools
Built in steel sharpening strip on his left forearm

Appearance:
A slim warforged, built a little shorter than the usual front-line fighter.
Whisper's plated armor, made of black iron and reinforced with dark grey mithril appears to meld with shadowy backgrounds, sliding felinelike and noiseless.
A black iron faceplate -magically treated to be transparent from inside- turns his face into a featureless smooth curve. Two shortswords slide from sheats built into his back, crackling with electricity and freezing the air as he jumps upon his prey's back

Background:
As part of a unit specialized on infiltration and sabotage Whisper was enchanted to enhance his ability to hide and trained in surprise combat. He is a disspasionate warforged, trained to be an efficient killer, using his talent with devices to disarm traps and locks.

Personality:
He doesnt speak much, and when he does, he uses a low and neutral tone. Whisper doesn´t have much of a sense of humour but is a reliable and loyal ally.
 
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Info on the two new gods in my campiagn. Hatchet the reforged and the lord of blades. Hatchet the reforged is chaotic good, favored weapon rapier, domains are construct, good, freedom, luck and chaos. The lord of blades is lawful evil, favored weapon two bladed sword, domains include construct, evil, law, destruction and war.

Hatchet the reforged leans more twards the living side of the warforge, he was the first to become a reforged (see races of Eberron). He wants his warforge children to live in peace with the other races, learn from one another and live life for the sacke of living (whether you choose to be more of a living creature or construct, it's your choice).

The lord of blades represents the construct side of the warforge. He believes that all warforge need to embrace their construct side and cast aside the living part and that the warforge should rule over all the weack "fleshed" creatures.
 

Noseblade was created to assist in the finding of stragglers. He was considered to be the one who has outstanding tracking skills and can thereby ensure that after a battle, all enemies are rounded up and captured. If the battle went against them, he might be able to find the stragglers and rescue them before further ill came to them. Worshipping the lord of blades, it was fitting that Noseblade be designed to use only bladed weapons. Therefore it can attack with two weapons (long sword & dagger). The dagger doubles as a range weapon, thereby keeping this creature within the spirit of blade worship. However, as soon as this relocation was known to happen, Noseblade realized that he could not bring his companion, so he released it. Noseblade hopes he may gain a new one by performing the prayer ceremony.

During the rush to relocate, he was unable to bring along all of his belongings, but he did keep a few prize pocessions.

Name: NoseBlade
Race: Warforged
Class: Ranger 8
Alignment: LE God: Lord of the Blades

STR 18 (20 enhanced)
DEX 18
CON 18
INT 14
WIS 15
CHA 10

BAB: +8/+3

AC 22 (base 10, Mithral composite 5, dex 4, magic items +3)
SAVES:
FORT +9
REF +9
WILL +5

Skills – rank
Climb 11
Ride 11
Hide 11
Search 11
Spot 11
Survival 11
Swim 11
Use Rope 11

Class:
1st favored enemy, Humanoid (human)
2nd favored enemy, Undead
Wild Empathy
Combat style – two-weapon
Animal Companion - TBD
Woodland Stride
Swift Tracker

Feats:
Track, Two Weapon Fighting, Improved Two-Weapon Fighting, Endurance (rgr feat)
mithral body (lvl 1)
Point Blank Shot (lvl 3)
Quickdraw (lvl6)

Attack:+12/7 ranged, two daggers

+13/7/2 melee longsword(1d8 +2 (17-20x2)/dagger(1d4 19-20x2)/dagger(1d4 19-20x2) combo
Armor: none

Posessions:
Handy Haversack, (in a sack 1 ring of pro. +1, 1 Amulets of natural armor +1, 1 monk belts) Cloak of Resistance +2, Gauntlets of Ogre Power, Ring of Protection +1, Ring of Feather Falling, Boots of Striding and Springing, Potion (Bull Strength) 1 qty.
Amulets of natural armor +1
Monks Belt

Weapons:
Longsword+2, Keen
Returning Dagger 3 qty
Money: 77gp

Spells:
Entangle/Longstrider
Cats Grace
 
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Self, Warforged Monk 8

Code:
[B]Name:[/B] Self
[B]Class:[/B] Monk
[B]Race:[/B] Warforged
[B]Size:[/B] Medium
[B]Gender:[/B] None
[B]Alignment:[/B] LN
[B]Deity:[/B] None

[B]Str:[/B] 15 +2            [B]Level:[/B] 8        [B]XP:[/B] 28 000
[B]Dex:[/B] 19 +4            [B]BAB:[/B] +6/+1      [B]HP:[/B] 63 (7d8+32)
[B]Con:[/B] 16 +3            [B]Grapple:[/B] +8     [B]Dmg Red:[/B] --/---
[B]Int:[/B] 14 +2            [B]Speed:[/B] 50'      [B]Spell Res:[/B] --
[B]Wis:[/B] 16 +3            [B]Init:[/B] +4        [B]Spell Save:[/B] --
[B]Cha:[/B] 11 +0            [B]ACP:[/B] -0         [B]Spell Fail:[/B] --%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +4    +0    +2    +5    23
[B]Touch:[/B] 20              [B]Flatfooted:[/B] 13

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      6    +3    +2    +11
[B]Ref:[/B]                       6    +4    +2    +12
[B]Will:[/B]                      6    +3    +2    +11

[B]Weapon                  Attack   Damage     Critical[/B]
Battlefist                +9/4   3d6+3      20x2
Battlefist (flurry)       +8/8/3 3d6+3      20x2
Sling                     +10    1d4+2      20x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Common, Draconic, Elven

[B]Abilities:[/B]
Light Fortification
Immunities
Never eat/sleep
Flurry of Blows
Evasion
Still Mind
Ki Strike (magic)
Slow Fall 40'
Purity of Body
Wholeness of Body

[B]Feats:[/B] 
Stunning Fist (Monk)
Combat Reflexes (Monk)
Improved Trip (Monk)
Combat Expertise (Level 1)
Weapon Focus (Unarmed Strike) (Level 3)
Sense Weakness (Level 6)

[B]Skill Points:[/B] 66       [B]Max Ranks:[/B] 11/5.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    11   +3          +14
Climb                      11   +2          +13
Escape Artist              11   +3          +14
Jump                       11   +2          +13
Spot                       11   +3          +14
Tumble                     11   +3          +14

[B]Equipment:               Cost  Weight[/B]
Battlefist             2600gp    6lb
Belt, Monk's          13000gp    1lb
Amulet of Nat Arm +1   8000gp   --lb
Cloak of Resistance +2 4000gp    1lb
Gloves of Dexterity +2 4000gp   --lb
HHH                    2000gp    5lb
-Sling                   --gp   --lb
-Bullets (100)            1gp   50lb


[B]Total Weight:[/B]13lb      [B]Money:[/B] 1390gp 88sp 20cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                66   133   200   200  1000

[B]Age:[/B] 27
[B]Height:[/B] 6'8"
[B]Weight:[/B] 300lb
[B]Eyes:[/B] Obsidian
[B]Hair:[/B] None
[B]Skin:[/B] Metal
Appearance: Self is a large sort of Warforged, one might tell that he was built for the Last War. He was made to have a masculine look but his body does not have many adornments. His eyes are the most unusual part of him, as they rarely seem to focus on anything specific.

Background: Self was made for the Last War but was deployed too late to see much action. He was made to leave the military at a very young age, without much structure in his life. As he learned about society, he found a monastic order -- this lifestyle would give Self a sense of structure so he was naturally intrigued. In his time at the monastery, he learned that power comes from within oneself -- strength is a search for inner power. This naturally raises questions about Self's humanity and he spends much time in contemplation about his existence. While around people, he searches for the same ambiguous quality of "humanity" in others, and this is a lifelong search.

Notes:
[sblock]Guild Member of the Steel Foot Monastery

Misc AC:
+3 Wisdom
+2 Monk[/sblock]
 
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Code:
Name: Gee Sharp
Class: Bard
Race: Warforged
Size: Medium
Gender: Female
Alignment: Neutral Good
Deity: None

Str: 13 (+1)          Level: 8        XP: 28000
Dex: 20 (+5)          BAB: +6/+1      HP:   ? (8d6+16)
Con: 14 (+2)          Grapple: +7     Dmg Red: -
Int: 16 (+3)          Speed: 30'      Spell Res:  0
Wis: 12 (+1)          Init: +6        Spell Save: +0
Cha: 20 (+5)          ACP: +0         Spell Fail: -

Action Points: 9

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +2    +0    +5    +0    +0    +0    17
Touch: 15              Flatfooted: 12

                         Base   Mod  Misc  Total
Fort:                      2    +2          +4
Ref:                       6    +5          +11
Will:                      6    +1          +7

Weapon                  Attack   Damage     Critical
Masterwork Rapier       +11/+6   1d6+1      18-20/x2
Masterwork Dagger Flute +11/+6   1d4+1      19-20/x2

Languages: Common

Abilities: Living Construct Subtype (Ex), Composite Plating, Light Fortification (Ex), Natural Weapon; Bardic Music 8/day, Bardic Knowledge +11, Countersong, Fascinate, Inspire Courage +2, Inspire Competence, Suggestion

Feats:
Skill Focus (Perform: Steel Drums)
Skill Focus (Perform: Dagger Flutes)
Weapon Finesse

Skill Points: 99       Max Ranks: 11/5.5
Skills                   Ranks  Mod  Misc  Total
Craft (Weaponsmithing)    11    +3          +14
Craft (Metal Working)     11    +3          +14
Gather Information        11    +5    +3    +19
Hide                      11    +5          +16
Listen                    11    +1          +12
Move Silently             11    +5          +16
Perform (Dagger Flutes)   11    +5    +8    +24
Perform (Steel Drums)     11    +5    +8    +24
Slight of Hand            11    +5          +16

Spells:
Save DC 15+level
0: (3) Dancing Lights, Daze, Light, Message, Prestidigitation, Summon Instrument
1: (4) Charm Person, Cure Light Wounds, Silent Image, Summon Monster I
2: (4) Cure Moderate Wounds, Hold Person, Sound Burst, Summon Monster II
3: (2) Cure Serious Wounds, Haste, Summon Monster III

Equipment:               Cost  Weight
Masterwork Steel Drums    100   10#
25 MW Dagger Flutes *   10050   25#
Bandolier                   5    2#
Circlet of Persuasion    4500    0#
Cloak of Charisma +4    16000    2#
Gloves of Dexterity +2   4000    0#
Masterwork Rapier         320    2#
Backpack                    2    2#
Spell Component Pouch       5    2#
Traveler's Outfit           1    5#

Total Weight: 50#      Money: 22gp

* Masterwork Dagger Flute: It is both a masterwork weapon and a masterwork instrument. Cost: 402 gp (302 gp masterwork dagger + 100 gp masterwork instrument). They function as daggers that are tuned to a specific note. They can be played for their musical quality. Also when thrown they make a faint sound of their specific note as they travel through the air. Notes: High C, High B, High C#, High A, High G#, High G, High F#, High F, High E, High D#, High D, High C#, Middle C, Low B, Low C#, Low A, Low G#, Low G, Low F#, Low F, Low E, Low D#, Low D, Low C#, & Low C

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                50   100   150   300   750

Age:  10
Height: 6'-0"
Weight: 278lb
Eyes: Silver
Hair: None
Skin: Bronze

Background: From the time of making, Gee Sharp had been listening. She was instantly fascinated by the tonal qualities of metal striking metal. Throughout her years as a warrior in the warforged armies, she would always be trying to pick out notes that were being played as steel struck steel. She even got frustrated when certain weapons changed in pitch as they got older.

When the wars at last ended she decided to search out the knowledge she needed to create instruments. But, seeing as she had only known was for most of her life, metal and weapons were what she knew best. So with a slightly twisted idea of how music was created she began to fashion her own musical instruments. Instruments, not only of was, but of music as well.
 
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Everybody remember to add the composite plating to armor class and that it counts has having light armor on. So the monk needs to take the no armor feet at 1st level to use monk abilities that reqire no armor.
 

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