Warforge campaign Characters.


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Buck

Buck was amongst the first warforged created with the sole purpose of being an artificer. He has embraced the intracacies of his work and enjoys the work as an end unto itself. He doesn't worship any particular God, but he does believe very strongly in the ultimate power inside of the warforged race. He is loyal to warforged eveywhere, a trait that led him to try and liberate many warforged from servitude afte rthe Last War, and led him to Sigil with the other warforged seeking their own place in the world. He tries to get deeper into the magics that create warforged, trying to learn the true power locked inside both himself, and others of his race.

Shatterproof, the weapon familiar that Buck created a few years ago, feels-basically invulnerable. Not having ever been seriously threatened, it has a pretty high estimation of the amount of punishment and danger it can face. Both being made, fundementally, of Adamantine and Magic, Buck treats Shatterproof more as a son or friend than as a servent.

Buck
Male Personality Warforged Artificer 8 (Warforged Substitution level 1, 4, and 5)
Alignment N

Str 18 – (+4)
Dex 12 – (+1)
Con 18 – (+4)
Int 18 -- (+4)
Wis 10 -- (+0)
Cha 16 -- (+3)

Hit Points 65
AC 25, Touch 11, Flat 24
Init +1
BAB +6/+1, Grap +10
Speed 20 ft. (base 30 ft., load 44.5/300 lbs., heavy armor)
Fort +6, Ref +3, Will +6

+14/+9 One Handed Melee, Shatterproof, 1d10+8, 19-20/x2
+14/+9 Two Handed Melee, Shatterproof, 1d10+10, 19-20/x2
+11/+6 One Handed Melee, +1 alchemical silver morningstar, 1d8+4, 20/x2
+11/+6 Two Handed Melee, +1 alchemical silver morningstar, 1d18+6, 20/x2
+8 Ranged, +1 heavy crossbow, 1d10+1, 19-20/x2, 120'r
+10/+5 Melee, slam, 1d4+4, 20/x2

Medium-size, 6'0" tall, 278 wt, 11 yrs old
Silver eyes, adamantine plating

Speaks Common, Dwarven, Gnome and Giant

+15 (+17 weapons or armor) Appraise (11)
-4 Balance (0acp)
-1 Climb (0acp)
+15 Concentration (11)
+15 Craft (Armorsmith) (11)
+15 Craft (Weaponsmith) (11)
-4 Escape Artist (0acp)
-4 Hide (0acp)
-7 Jump (0acp)
+15 Knowledge (Arcana) (11)
-4 Move Silently (0acp)
+17 (+2 scrolls) Spellcraft (11)
-6 Swim (0acpx2)
+20 (+4 scrolls, +2 potions, wondrous, wands, arms/armor) Use Magic Device (11)
+2 Listen (0)
+2 Spot (0)

Feats
-Adamantine Body
-Alertness (weapon familiar)
-Attune Magic Weapon (Shatterproof) (B)
-Brew Potion(B)
-Craft Magic Arms and Armor (B)
-Craft Wand (B)
-Craft Wondrous Item (B)
-Exotic Weapon Proficiency (Bastard Sword)
-Heighten Spell (B)
-Skill Focus (Use Magic Device)
-Scribe Scroll (B)

Warforged Traits
-Living Construct Subtype (Ex)
-Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.
-Cannot heal damage naturally
-Healing subschool/healing provide ½ effect
-Automatically stabilize at -1 hit points or lower
-Does not need to eat, sleep, or breathe
-Light Fortification (Ex)
-+3 Adamantine Plating (+11 AC, DR 2/adamantine, ACP -5, arcane spell failure 35%)
-Slam attack 1d4

Artificer Abilities
-Artificer Knowledge +12
-Artisan Bonus (Scrolls, Potions, Wondrous Items, Arms and Armor, Wands)
-Disable Trap
-Infuse Self (+1 caster level on infusions placed on Buck by Buck)
-Item Creation
-Tools of War (repair a construct, living construct, magic weapon, or magic armor 3 HP when infusing/enhancing them; Double XP from craft reserve when adding magical properties to a construct, living construct, magic armor, magic shield, magic weapon)
-Craft Weapon Familiar (Shatterproof; +3 adamantine bastard sword weapon familiar; AL N Int 14, Wis 10, Cha 14; Speech (common, giant, dwarven), Telepathy (owner, when held), darkvision 60 ft., Ego Score 14. Powers: Grant Alertness, deliver touch infusions, improved evasion, share infusions, +3 HPs to wielder, +3 on Use Magic Device checks. HP 68, Hardness 25)
-Metamagic Spell Trigger
-Fast Infusion 1/day

--Artificer Infusions--
Infusions Per Day 4/4/4/2

*+2 Buckler (worn on arm, 5 lb.)

*Shatterproof (belt left, 6 lb.)
*+1 alchemical silver morningstar (belt right, 6 lb.)
Spell component pouch (belt front, 2 lb.)
Belt Pouch (belt rear, .5 lbs.)

*+1 heavy crossbow (left shoulder, 8 lbs.)
Bolt Case (10 bolts) (right shoulder, 1 lb.)
*Heward’s Handy Haversack (center back, 5 lbs.)

Headband of Intellect +2 (head)
*Brooch of Shielding (101/101) (worn)
Gauntlets of Ogre Power (hands, 4 lbs.)

everburning torch (backpack, 1 lb.)
Weaponsmith Tools (backpack, 5 lbs.)
Warforged Repair Kit (backpack, 1 lb.)

Coins- 0gp, 0sp, 0cp (pouch)
*3 oils of Repair Moderate Damage (pouch)
*2 oils of repair light damage (pouch)
*1 scroll of silence (pouch)
*2 scrolls of lesser restoration (pouch)
*1 scroll of obscuring mist (pouch)
*1 scroll of remove fear
(pouch)

Expensive Material Components (In spell component pouch)
3 (100 gp) components for Weapon Augmentation
3 (250 gp) components for Stone Construct
3 (100 gp) components for Greater Armor Enhancement
2 (20 gp) Components for lesser weapon augmentation
3 (50 gp) components for armor enhancement
2 (100 gp) components for Identify
4 (10 gp) components for lesser armor enhancement
2 (50 gp) components for energy alteration

*Made by Buck
 
Last edited:

Ok, How did you roll states, did you do two sets and use the better set.

You roll four dice rerolling ones and remove the smallest number. do this seven times, remove smallest number from set. repeat, use better set.

no action points sadly, so you can cast one of your 10 minute infusions as a standard atcion once a day.
 

I followed your directions for stats. I am not currently at home, but I think my two sets were 17, 16, 16, 15, 12, 9 (drop 6) and 15, 14, 13, 13, 10, 7 (drop 6). I obviously went for the 1st set.

Dropping action points (sad), oh well. Good think I didn't take any action point feats.

So, do all of my other stats check out? I got the Artificer sub. levels from Races of Eberron, I hope that's okay. As far as my gear goes, I created it level-by-level, so nothing should be too expensive. I did add some additional enhancements to my bastard sword and armor as I leveled up, and will likely continue to do so.

Looking foward to getting started.
 

That 7 state stinks. I remember I had a 7 state dex paladin and my gm wouldn't let me change it and it sucked.

You can change your 7 to a 10 so you dont have penalties.

Anyway, after that, approved.
 





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