Warforge


log in or register to remove this ad

• +2 Dexterity, –2 Intelligence, -2 Strength.


Heh, nope, didn't get that far in typing uip the warforged....

Don
't know of the top ofmy heads. Left my Eberron stuff home today
 

Warforged have a lot of unique features. If you don't have the Eberron Campaign Book, MM3, or Races of Eberron, you might want to shy away from playing one.
 

Bront said:
Warforged have a lot of unique features. If you don't have the Eberron Campaign Book, MM3, or Races of Eberron, you might want to shy away from playing one.

Thank you for the helpful advice. However, it would be nice to know the attribute modifiers.


Cmanos, is that correct? It does not sound correct.
 


It isn't right. The actual modifiers are +2 Con, -2 Wis and -2 Cha. But the modifiers cmanos gave look close (but not exactly) like those of the warforged scouts.
 


Knight Otu said:
It isn't right. The actual modifiers are +2 Con, -2 Wis and -2 Cha. But the modifiers cmanos gave look close (but not exactly) like those of the warforged scouts.
Warforged Scouts are -2 Str, +2 Des, -2 Wis, -2 Cha.

Glad you have everything you need then Rick. Warforged are strange, so was worried when you asked for stats that you didn't know exactly how they work. Hope you didn't take offense.
 


Knight Otu said:
Yep, the -2 Int is different from the scouts' -2 Wis, -2 Cha. Otherwise, it's somewhat close.
Neither have -2 int. Both get the same mental bonuses, the scout just doesn't get the Con bonus, and looses strength, but gains dex, and is small.

Doesn't seem like a fair trade to me. I let them keep the con bonus.
 

Remove ads

Top