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General Tabletop Discussion
*Dungeons & Dragons
Warforged Clockwork Soul Sorcerer. Is It fun and iconic?
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<blockquote data-quote="Hohige" data-source="post: 8197834" data-attributes="member: 7019463"><p><em><strong>"Doubling down on the mechanical theme with a warforged sorcerer is a cool idea. Having your mechanical guy polymorph into apes and t-rexes is a fair bit less thematic though - the exemplar of Mechanus turning into a primitive drooling monster as a primary combat tactic? That's no for me. Animate objects is less powerful, but more interesting in context."</strong></em></p><p><em></em></p><p><em>[ATTACH=full]132706[/ATTACH]</em></p><p><em>Machine of War - MetalGreymon's Polymorph</em></p><p><em></em></p><p><em>My Idea of T-Rex was Digimon 's MetalGreymon.</em></p><p><em>With the addition of Tasha's Custom Spells. Spells can have themes.</em></p><p><em>MetalGreymon buffed with attacks that don't miss is really cool.</em></p><p><em></em></p><p><em>Animate Objects are very versatile, they can fly and do a lot, a lot of damage and also fit perfectly.</em></p><p></p><p>But having a T-rex like MetalGreymon, that's just epic and fit perfectly with Mechanus. It's FUN!</p><p></p><p></p><p><em><strong>"In-game - not sure how it'd go. You've got polymorph, animate objects, bigby's hand, invisibility, greater invisibility, wall of force, magic weapon, and fly all competing for your Concentration slot. You've got shield, absorb elements, counterspell, and bastion of law (surely a low priority, it's useful but horrifyingly expensive in terms of sorcery points for what it does) all competing for your reaction. And while you've got a solid selection of non-concentration buff spells, getting them all cast is going to take multiple rounds and by then the combat is well under way, and/or you've burnt a lot of sorcery points casting everything subtly to stay hidden (which fire shield will make impossible, and only works if you're lucky enough to be able to choose when the combat starts), and by the time you're ready to go, a lot of the shorter-duration spells are half way to expiring anyway."</strong></em></p><p><em></em></p><p><em>Well, as your concentration spells are practically impossible to break, having versatility here makes a total difference, each situation may have different needs.</em></p><p><em></em></p><p><em>The same applies to Shield, Absorb Elements and Counterspell. Depends on the situation.</em></p><p><em>Is this about physical attack?</em></p><p><em>Shield</em></p><p><em>Attack of elemental effect?</em></p><p><em>Absorb Elements</em></p><p><em>Do you want to prevent an enemy spell that might hinder you?</em></p><p><em>Subtle Counterspell.</em></p><p><em>For example, if you counterspell Shield Spell, your Animated Objects do a lot, a lot of damage and your Magic Missale always hits.</em></p><p><em>Since War Machine has many known spells, they are welcome.</em></p><p><em></em></p><p><em>Shield of Order is <strong>not</strong> a Reaction.</em></p><p><em></em></p><p><em><strong>"Damage output is an issue too. Animate objects, bigby's hand, and polymorph are obvious dispel targets (animate objects and bigby's hand especially, since the spell effect is going to be a long way away from you and anyone dispelling them will likely be out of counterspell range), and other than those, you're short of options. Magic missile's damage output is laughable at this level, fire shield only works if someone's attacking you melee, and a single attack with booming blade isn't going to frighten any melee combatants you'll meet at 14th level. The lack of instantanous damage spells that don't rely on your casting stat makes it hard, unfortunately. I like 5e, but it's not at all friendly to PCs who try to play against type, stat-wise."</strong></em></p><p><em></em></p><p><em>As it is not focused on PvP here. Dispel is situational and counterspellable. Most monsters do not have dispel magic.</em></p><p><em></em></p><p><em>For example, Animate Objects, the target will need to dispel each knife. Yes, in that case he would need to dispel a knife per turn. Upcasted Animate Objects are particularly difficult to dispel and are many creatures.</em></p><p><em>Dispel it is practically impossible.</em></p><p><em></em></p><p><em>If the mage tries to use Shield, the Subtle Counterspell can really be a problem, it could be an Instantkill against a mage.</em></p><p><em>In this build, mages are not a threat.</em></p><p><em></em></p><p><em>The damage here is very high.</em></p><p><em></em></p><p><em>Well, Magic Missale, Double Booming Blade with a +3 weapon (Magic Weapon) can make 35 +14 if you move. It is not a high damage, but it is a reliable damage, it always hits. EVER.</em></p><p><em>If you see damage per turn vs. AC, that damage is really good.</em></p><p><em><strong>Situational: </strong>If you have acess to <strong>Purple Worm Poison</strong>, It becomes a really amazing damage per turn that always hit.</em></p><p><em>Purple Worm Poison + Double Booming Blade is: 42+35+14 = 63 damage that always hits. </em></p><p><em>At this level, I don't find it difficult to have access to this type of poison.</em></p><p><em></em></p><p><em></em></p><p><em><strong>"If I was playing this in a real campaign i'd try to talk my DM into letting me have Summon Construct for sheer thematic value, though this is yet another concentration spell, which is the last thing you need, and sadly it's cha-dependant. And jeez, in a real campaign, a high-level spellcaster without Detect Magic or ANY capability to locate invisible enemies is going to have a tough time."</strong></em></p><p><em></em></p><p><em>Unfortunelly, It's cha based spell.....</em></p><p><em>But, in a real campaign I would call the UA version of Summon Construct.</em></p><p><em>But, It's situational and DM fiat.</em></p><p><em></em></p><p><em>Nondetection + Invisibility blocks See invisible spell. That is cool.</em></p><p><em></em></p><p><em><strong>Edit: clockwork soul sorcerer already gets Summon Construct. It's still a pretty bad spell unless you have a solid casting stat though...</strong></em></p><p><em></em></p><p><em>Unfortunelly, It's cha based.</em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>Thanks for the feedback. I think this character exceeded my expectations ^^</em></p></blockquote><p></p>
[QUOTE="Hohige, post: 8197834, member: 7019463"] [I][B]"Doubling down on the mechanical theme with a warforged sorcerer is a cool idea. Having your mechanical guy polymorph into apes and t-rexes is a fair bit less thematic though - the exemplar of Mechanus turning into a primitive drooling monster as a primary combat tactic? That's no for me. Animate objects is less powerful, but more interesting in context."[/B] [ATTACH type="full" alt="1613263496613.png"]132706[/ATTACH] Machine of War - MetalGreymon's Polymorph My Idea of T-Rex was Digimon 's MetalGreymon. With the addition of Tasha's Custom Spells. Spells can have themes. MetalGreymon buffed with attacks that don't miss is really cool. Animate Objects are very versatile, they can fly and do a lot, a lot of damage and also fit perfectly.[/I] But having a T-rex like MetalGreymon, that's just epic and fit perfectly with Mechanus. It's FUN! [I][B]"In-game - not sure how it'd go. You've got polymorph, animate objects, bigby's hand, invisibility, greater invisibility, wall of force, magic weapon, and fly all competing for your Concentration slot. You've got shield, absorb elements, counterspell, and bastion of law (surely a low priority, it's useful but horrifyingly expensive in terms of sorcery points for what it does) all competing for your reaction. And while you've got a solid selection of non-concentration buff spells, getting them all cast is going to take multiple rounds and by then the combat is well under way, and/or you've burnt a lot of sorcery points casting everything subtly to stay hidden (which fire shield will make impossible, and only works if you're lucky enough to be able to choose when the combat starts), and by the time you're ready to go, a lot of the shorter-duration spells are half way to expiring anyway."[/B] Well, as your concentration spells are practically impossible to break, having versatility here makes a total difference, each situation may have different needs. The same applies to Shield, Absorb Elements and Counterspell. Depends on the situation. Is this about physical attack? Shield Attack of elemental effect? Absorb Elements Do you want to prevent an enemy spell that might hinder you? Subtle Counterspell. For example, if you counterspell Shield Spell, your Animated Objects do a lot, a lot of damage and your Magic Missale always hits. Since War Machine has many known spells, they are welcome. Shield of Order is [B]not[/B] a Reaction. [B]"Damage output is an issue too. Animate objects, bigby's hand, and polymorph are obvious dispel targets (animate objects and bigby's hand especially, since the spell effect is going to be a long way away from you and anyone dispelling them will likely be out of counterspell range), and other than those, you're short of options. Magic missile's damage output is laughable at this level, fire shield only works if someone's attacking you melee, and a single attack with booming blade isn't going to frighten any melee combatants you'll meet at 14th level. The lack of instantanous damage spells that don't rely on your casting stat makes it hard, unfortunately. I like 5e, but it's not at all friendly to PCs who try to play against type, stat-wise."[/B] As it is not focused on PvP here. Dispel is situational and counterspellable. Most monsters do not have dispel magic. For example, Animate Objects, the target will need to dispel each knife. Yes, in that case he would need to dispel a knife per turn. Upcasted Animate Objects are particularly difficult to dispel and are many creatures. Dispel it is practically impossible. If the mage tries to use Shield, the Subtle Counterspell can really be a problem, it could be an Instantkill against a mage. In this build, mages are not a threat. The damage here is very high. Well, Magic Missale, Double Booming Blade with a +3 weapon (Magic Weapon) can make 35 +14 if you move. It is not a high damage, but it is a reliable damage, it always hits. EVER. If you see damage per turn vs. AC, that damage is really good. [B]Situational: [/B]If you have acess to [B]Purple Worm Poison[/B], It becomes a really amazing damage per turn that always hit. Purple Worm Poison + Double Booming Blade is: 42+35+14 = 63 damage that always hits. At this level, I don't find it difficult to have access to this type of poison. [B]"If I was playing this in a real campaign i'd try to talk my DM into letting me have Summon Construct for sheer thematic value, though this is yet another concentration spell, which is the last thing you need, and sadly it's cha-dependant. And jeez, in a real campaign, a high-level spellcaster without Detect Magic or ANY capability to locate invisible enemies is going to have a tough time."[/B] Unfortunelly, It's cha based spell..... But, in a real campaign I would call the UA version of Summon Construct. But, It's situational and DM fiat. Nondetection + Invisibility blocks See invisible spell. That is cool. [B]Edit: clockwork soul sorcerer already gets Summon Construct. It's still a pretty bad spell unless you have a solid casting stat though...[/B] Unfortunelly, It's cha based. Thanks for the feedback. I think this character exceeded my expectations ^^[/I] [/QUOTE]
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