Kaodi
Legend
I was just thinking today that it might be interesting to run a game in a theme setting where the world is inhabited mostly by warforged and lower-order intelligence animals and monsters.
This could either be done in one of several ways: either the warforged live among the ruins of lost fleshie civilizations and the game is focused on exploring those ruins, intrigued by the mysteries of fleshie life and culture; a group of fleshies that had been trapped in a portal for thousands of years or were sent to another world explore where they find it overrun by warforged, who struggle to relate and view them alternatively as either a curiosity or a threat. Either of these could be coupled with religious overtones of discovering lost gods who either became powerless or died after their worshippers died out, or who simply lost interest in a world populated by constructs.
The other alternative is that the warforged (who might have some other name depending on their function in the setting) actually created fleshies to be their servants. Perhaps they wanted servants who were a little more diverse and unpredictable in their composition and behavior, or maybe they have other plans (perhaps they are planning to use them to create docents or other intelligent items, since they may not view fleshies as having souls worthy of consideration, if any at all).
I think such a game could make for an interesting economy as well. There may be lots of civilization and artificial goods around, but because all the people are warforged, there is no production of food other than what can be foraged and hunted in the wilderness. There are lots of weapons and armour, but many of them, especially the best quality stuff, was constructed to be attached to a warforged as a component. Security of supplies would be a major factor in deciding whether to underdtake a job or mission.
In any case, I think it could be interesting.
This could either be done in one of several ways: either the warforged live among the ruins of lost fleshie civilizations and the game is focused on exploring those ruins, intrigued by the mysteries of fleshie life and culture; a group of fleshies that had been trapped in a portal for thousands of years or were sent to another world explore where they find it overrun by warforged, who struggle to relate and view them alternatively as either a curiosity or a threat. Either of these could be coupled with religious overtones of discovering lost gods who either became powerless or died after their worshippers died out, or who simply lost interest in a world populated by constructs.
The other alternative is that the warforged (who might have some other name depending on their function in the setting) actually created fleshies to be their servants. Perhaps they wanted servants who were a little more diverse and unpredictable in their composition and behavior, or maybe they have other plans (perhaps they are planning to use them to create docents or other intelligent items, since they may not view fleshies as having souls worthy of consideration, if any at all).
I think such a game could make for an interesting economy as well. There may be lots of civilization and artificial goods around, but because all the people are warforged, there is no production of food other than what can be foraged and hunted in the wilderness. There are lots of weapons and armour, but many of them, especially the best quality stuff, was constructed to be attached to a warforged as a component. Security of supplies would be a major factor in deciding whether to underdtake a job or mission.
In any case, I think it could be interesting.