Warlock/Binder

bachman

First Post
I was considering a multiclass Warlock/Binder for my new character and I was wondering if anyone here had experience with that class combo. Thanks in advance for the advice.
 

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No direct experience, but I've toyed with both classes.

Any particular type of character you're aiming towards? What sorts of hints do you need?
 

I don't have a build in mind yet. Just soliciting general advice on the combo or the individual classes.
 
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According to the above link, discussing dips
"Warlock: Doesn't add much that you don't already have, really, but 4th level taking 10 on a UMD is really nice."

Personally, the CHA synergy can work nicely, particularly if you use save-debuffing effects on your Eldritch Blasts.

I haven't played a real Warlock/Binder multiclass in practice however.

Note: Link works, despite it stating the links are incompatible.
 

First, welcome to the boards!

Second, what kind of campaign are you going to be in?

I ask because if you're running with a bunch of powergamers, you're not going to make friends with that combo. Neither class is exactly a powerhouse.

However, if your group leans heavy towards roleplayers and storytellers, its a combo that has a lot of inherent flavor.
 

Yes, welcome to EnWorld. Now, on to the question... (my answers are based more on the numbers and abilities aspect. If your game is more into interaction, it doesn't matter as much.)

Either way, I suggest picking one of the classes to be your focus, or main class (since Binder 10/Warlock 10 is not a good combo, whether you do more combat or RP).

If you want Binder to be your main class (most levels), I would only suggest Warlock 4 (though, if you really want, 6 can give you some nice flight ability). Warlock 4 would give you the UMD boost, 2d6 ranged touch, and some least invocations. Spider Climb is usually useful, as is Devil's Sight (nothing like seeing perfectly in the dark, when you do dungeon crawls). With Binder, you may also want to take the Prestige Class "Knight of the Sacred Seal", if one of the vestiges becomes your favorite. It's a very nice class, and you don't lose out on much from Binder itself.

If you want Warlock to be your main class, Binder 3 (particularly with Improved Binding feat), 4 or 5 are good stopping points, in my opinion. If you take Improved Binding, it will let you bind 3rd level vestiges early and you can get some nice little boosts with those (Paimon, for example, will give you that nice +4 Dex). With this style, consider carefully how you want your character to fight... Do you want a hit-and-run style character (Fell Flight + Otiax)? Or maybe a ranged combatant (Leraje + Eldritch Chain/Spear + Spider Climb/Fell Flight)? I don't suggest front-liner, since your Attack Bonus won't be great, and you have lower HP. As for Prestige Classes, there aren't any good ones in Complete Arcane for a Warlock, but if you have Fiendish Codex 2, you can make use of the Hellfire Warlock, and with Binder, use Naberius. It is a very nice combo, allowing you some good boosts, at a cost that gets fixed next round.

If your campaign focuses more on roleplay, you would naturally have a different selection of abilities. The Beguiling Influence invocation combined with the Naberius vestige and some ranks in Diplomacy makes you a wonderful face-man for the group. It really depends on how your group/campaign plays, and what you want to play...
 

Wow. Thanks for all the replies and advice. Didn't think to mention that we are not power-gamers, but I see your point there. I believe I'm going with Warlock as the main class and adding Binder levels for flavor. That will add some interesting abilities into the mix.
 

DR and energy resistances from different sources do not unless they specifically state otherwise. For example the DR granted by the Fey Skin feat specifically stacks with DR from class, type, subtype or race.

While both classes other great RP potential it appears to me that a binder is more melee oriented and that may cause a problem since a warlock is more ranged oriented.

Going over the list of potential vestiges it apppears that they are more melee oriented. But I might have missed something here.

Warlocks are subject to ASF when wearing greater than light armor (without the specific feats that allow using heavier armors without ASF). This si something else to watch out for.
 

Warlock Information Compilation:

Hellfire Warlock (Fiendish Codex II) by Thinblade: The ultimate in warlock blasting. A nifty little 3 level PrC that gives +6d6 blast and 3/3 invocations, and all it wants is a mediocre blast essence in return. If you’re ok with the flavor, there’s very little reason not to take this class. See also: Legacy Champion PrC, Strategies Section.


  • Note: There are huge, vicious thread wars being fought over the legality and practicality of the two prime ways to heal/negate the Con damage: the incarnum soulmeld Strongheart Vest and the vestige Naberius. Everyone agrees that simply getting Naberius through a feat doesn’t work (you can’t bind him and get the ability healing). Everyone also agrees that taking one level of Binder and then binding Naberius works. But that loses you a level of warlock, which is the same that happens if you take a level of incarnate.

    The wars are over whether the vest, taken through a feat (which means it always reduces ability damage by 1) violates the class ability, which says “(if) you are somehow immune to Constitution damage you cannot use this ability.” One side says that since hellfire ever only deals one point of damage, the vest makes you immune to the hellfire damage, and therefore you can’t use it. The other side counters that DR 1/- doesn’t mean you’re immune to physical damage, and neither does this, and besides, flavor-wise, what you’re doing is siphoning off energy from the souls of the multiverse to your selfish ends, which fits the theme of the Nine Hells to a tee. We’ve been arguing since the class first appeared, and no consensus has been reached, nor does it look like it ever will. End result: check with your DM.
 

Along Irdeggman's line, make sure to check with your DM about Hideous Blow.

If your DM rules it does not provoke AoO's, then it could be rather nice to stack onto a pounce-based build.

But yes, Binder has more melee/defense options than ranged options.

Hellfire Warlock is an EVIL class, so if your party is not EVIL, then it likely would need reflavoring.

If there's more specific assistance you'd like, Bachman, just let us know what type of character concept you have in mind(Warlock as main class helps, but there are still numerous ways and flavor concepts for Warlocks, so more info might be helpful)
 

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