CreamCloud0
Hero
Chalice invocation: Waters of Life,Pact of the Chalice
Your patron gives you a chalice or cup that can aid in the healing of yourself or others.
If you lose, break, or shatter the chalice, you can perform a 1-hour ceremony to reform the chalice in your hands. This ceremony can be performed during a short or long rest, and it destroys the previous chalice. If you shatter the chalice you can not perform this ritual until after completing a long rest. The chalice shatters when you die.
The chalice has two functions:
- You can fill the chalice as a standard action by spending either one hit die or five hit points from either yourself or another willing or helpless sapient creature. You can fill the chalice a number of times per day equal to your proficiency bonus
- If the chalice is full it can be drunk either by the holder or an adjacent willing or unconscious creature as a bonus action spent by the holder. When drunk the drinker either recovers hit points equal to twice your warlock level or is affected as by a Lesser Restoration spell.
Chalice Invocations
The Vessel Breaks
Prerequisite: Pact of the Chalice
You may shatter the chalice in order to cast the spell Revivify with no other components. If you shatter the chalice it is broken and you may not cast the ritual to receive a replacement chalice until after a long rest.
Sympathetic Magic
Prerequisite: Pact of the Chalice, Level 7
You can cast Control Water once without spending a spell slot. You regain the ability to do so after a long rest. In addition you add Control Water to your spells known.
The Cup Runneth Over
Prerequisite: Pact of the Chalice, Level 11
Once per long rest you may cast the spell Soul Cage using the Chalice as your focus. In addition to the normal functions of Soul Cage you may exploit the trapped soul to refill the chalice.
The healing provided by drinking from the chalice is increased to 3 times your warlock level and lesser restoration is upgraded to greater restoration.