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Warlock Higher Level Spellcasting: Too easy to counter/dispel or effective?
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<blockquote data-quote="Celtavian" data-source="post: 6780290" data-attributes="member: 5834"><p>I'm hoping for some folks to provide examples based on experience. My experience has shown me it is a big deal. Enemy casters don't have to worry about conserving slots. They can blow them off in a single combat. A powerful enemy caster has a lot of slots to counter the warlock and not break a sweat doing other things. Even one dispel or counter to a warlock with 2 slots is half their spell power gone. A caster with the equivalent of level 18 casting ability is only a CR 12 encounter. If that CR 12 caster is supporting a group of minions, he can pretty easily dispel a warlock without using much of his overall power available for the entire battle. If he is able to use <em>counterspell</em>, then he need only spend a reaction. </p><p></p><p>The casters I've used so far to counter the low level warlock have been in the lvl 7 caster range. They were able to elminate the warlock's 2nd level darkness spell without a serious expenditure of their spell power and still have plenty available to fight the rest of the party. </p><p></p><p>The warlock players in my group try to use combos with a lot of bang for the buck. If that combo can be shut down very easily by a dispel or counterspell, they're pretty much reduced to <em>eldritch blast</em>, not even necessarily with <em>hex</em> given they've used up their concentration trying to cast the <em>darkness</em> ending their <em>hex</em>. That means both spell slots are down. I felt mean doing it as a DM given how much it neutered the warlock. At the same time I can't see an enemy caster allowing a warlock to walk into his minions wiping them out using the <em>darkness</em> and devilsight combination given how effective it is when it works.</p><p></p><p>I wonder if I were to eliminate the concentration requirement for <em>hex</em> that might help them some, at least allow them to maintain their damage output.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6780290, member: 5834"] I'm hoping for some folks to provide examples based on experience. My experience has shown me it is a big deal. Enemy casters don't have to worry about conserving slots. They can blow them off in a single combat. A powerful enemy caster has a lot of slots to counter the warlock and not break a sweat doing other things. Even one dispel or counter to a warlock with 2 slots is half their spell power gone. A caster with the equivalent of level 18 casting ability is only a CR 12 encounter. If that CR 12 caster is supporting a group of minions, he can pretty easily dispel a warlock without using much of his overall power available for the entire battle. If he is able to use [i]counterspell[/i], then he need only spend a reaction. The casters I've used so far to counter the low level warlock have been in the lvl 7 caster range. They were able to elminate the warlock's 2nd level darkness spell without a serious expenditure of their spell power and still have plenty available to fight the rest of the party. The warlock players in my group try to use combos with a lot of bang for the buck. If that combo can be shut down very easily by a dispel or counterspell, they're pretty much reduced to [i]eldritch blast[/i], not even necessarily with [i]hex[/i] given they've used up their concentration trying to cast the [i]darkness[/i] ending their [i]hex[/i]. That means both spell slots are down. I felt mean doing it as a DM given how much it neutered the warlock. At the same time I can't see an enemy caster allowing a warlock to walk into his minions wiping them out using the [i]darkness[/i] and devilsight combination given how effective it is when it works. I wonder if I were to eliminate the concentration requirement for [i]hex[/i] that might help them some, at least allow them to maintain their damage output. [/QUOTE]
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