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General Tabletop Discussion
*Dungeons & Dragons
Warlock Higher Level Spellcasting: Too easy to counter/dispel or effective?
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<blockquote data-quote="Eejit" data-source="post: 6780334" data-attributes="member: 6780256"><p>My DM only used counterspell in one session, but he did mention afterwards that he'd plan to allow sleight of hand checks to obscure which specific spell was being cast, assuming there's enough noise that verbal components wouldn't be easy to identify. Which would be pretty cool and thematic for Arcane Tricksters.</p><p></p><p>I'd probably do something similar... though I guess it partly depends on your setting - are somatic components fixed and uniform among casters? Are they more like aides for concentrating that can vary (a la Wheel of Time Aes Sedai - though they have their own methods of identifying spells)?</p></blockquote><p></p>
[QUOTE="Eejit, post: 6780334, member: 6780256"] My DM only used counterspell in one session, but he did mention afterwards that he'd plan to allow sleight of hand checks to obscure which specific spell was being cast, assuming there's enough noise that verbal components wouldn't be easy to identify. Which would be pretty cool and thematic for Arcane Tricksters. I'd probably do something similar... though I guess it partly depends on your setting - are somatic components fixed and uniform among casters? Are they more like aides for concentrating that can vary (a la Wheel of Time Aes Sedai - though they have their own methods of identifying spells)? [/QUOTE]
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Warlock Higher Level Spellcasting: Too easy to counter/dispel or effective?
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