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General Tabletop Discussion
*Dungeons & Dragons
Warlock Higher Level Spellcasting: Too easy to counter/dispel or effective?
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<blockquote data-quote="DEFCON 1" data-source="post: 6780370" data-attributes="member: 7006"><p>I'll chime in with another point as to why I (and perhaps others) might not be having the same situation you are, Celtavian. Even in the case when my enemies are or have spellcasters, I don't demarcate any of them as <em>specifically</em> counter/dispellers. No one in the enemy group has the job to do nothing but counter or dispel magic. If one of the monsters wants or has the opportunity to, then sure I'll have them do it... but I don't design the enemy combatant party so that they have that "job" always taken care of.</p><p></p><p>Now granted... you've talked a lot about your campaigns, which I believe involve a lot of optimization and is very centric on the PCs overcoming the specific game challenges you throw at them (as opposed to say a more story-centric style) and thus I can certainly see why you <em>would</em> create enemy spellcaster encounters that had selected members there just to counter/dispell. But I would suspect you'll probably not find many others here with that similar problem (and thus not really be able to give you accurate comparison with how they deal with it or the warlock's use.)</p><p></p><p>From how you've been talking about what you experience in your game, I can certainly see how the warlock might be getting short shrift if they always get counter/dispelled. And truth be told, I suspect that just might be the price the warlock player has to pay for playing that class in your particular style of campaign. If there are 2 or more enemy spellcasters in most fights doing nothing but counter/dispelling... then yeah... the warlock might be S.O.L.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6780370, member: 7006"] I'll chime in with another point as to why I (and perhaps others) might not be having the same situation you are, Celtavian. Even in the case when my enemies are or have spellcasters, I don't demarcate any of them as [i]specifically[/i] counter/dispellers. No one in the enemy group has the job to do nothing but counter or dispel magic. If one of the monsters wants or has the opportunity to, then sure I'll have them do it... but I don't design the enemy combatant party so that they have that "job" always taken care of. Now granted... you've talked a lot about your campaigns, which I believe involve a lot of optimization and is very centric on the PCs overcoming the specific game challenges you throw at them (as opposed to say a more story-centric style) and thus I can certainly see why you [i]would[/i] create enemy spellcaster encounters that had selected members there just to counter/dispell. But I would suspect you'll probably not find many others here with that similar problem (and thus not really be able to give you accurate comparison with how they deal with it or the warlock's use.) From how you've been talking about what you experience in your game, I can certainly see how the warlock might be getting short shrift if they always get counter/dispelled. And truth be told, I suspect that just might be the price the warlock player has to pay for playing that class in your particular style of campaign. If there are 2 or more enemy spellcasters in most fights doing nothing but counter/dispelling... then yeah... the warlock might be S.O.L. [/QUOTE]
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