Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock -- initial analyses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kurotowa" data-source="post: 9445942" data-attributes="member: 27957"><p>This is an interesting build path to explore because it makes you ask, "Do I even need Blade Pact?" Blade Pact gets you weapon proficiency, weapon attacks with Cha, alternative damage types, and access to further invocations. But how many of those apply to a Celestial Warlock using True Strike with a bow?</p><p></p><p>Weapon proficiency is tricky. Blade Pact says it can conjure a melee weapon or bond a magic weapon. The "melee" qualifier is not repeated for the second clause, so it's unclear if it's assumed to still apply or if you can bond an enchanted longbow. However, Warlocks do get shortbow and light crossbow proficiency, so if we say you stick with those it isn't required.</p><p></p><p>As for the rest, well, most of them are redundant. True Strike gets you attacks with Cha and Radiant weapon damage, and if you're going this route you're not planning to take the other invocations for extra attacks. So that frees up a lot of invocations for other things, like maybe the Chain Pact route for a more combat oriented familiar.</p><p></p><p>Let's sketch out some numbers. At 8th level, a traditional Eldritch Blast build or Bladelock using a versatile weapon are making two attacks for a total of 2d10+10 damage, or about 21 damage if both hit. A Celestial Warlock using True Strike with a light crossbow is doing 1d8+1d6+15, or about 23 damage. Really close, though the damage curve is a bit different between one attack and two.</p><p></p><p>The big advantage of True Strike over Blade Pact is it's costing fewer invocations, and that's not nothing since both the Imp and Sphinx of Wonder are doing an average of 12 damage on a hit. The big advantage of the Blade Pact route for multiple attacks is that it scales better with things like Hex that add damage per hit.</p><p></p><p>But how's it look at 12th level when EB and Blade Pact are making three attacks? That's 3d10+15 vs 1d8+2d6+15, or on average 31.5 vs 26.5 damage. True Strike with a weapon is falling pretty solidly behind, and the numbers are even worse if you throw in Hex. The advantage over EB is that you're using a weapon, and magic weapons are often stronger than a Rod of the Pact Keeper. The advantage over Blade Pact is that you're devoting far fewer invocations, and it really depends what use you put those to.</p><p></p><p>So I think we get back to my previous assessment. A Celestial Warlock using True Strike is about on par from 6th-11th level and falls behind a bit once it's competing with three attacks. But if you're investing those freed up invocations wisely, or don't expect the campaign to spend much time in those higher level brackets, it's not a bad character idea.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9445942, member: 27957"] This is an interesting build path to explore because it makes you ask, "Do I even need Blade Pact?" Blade Pact gets you weapon proficiency, weapon attacks with Cha, alternative damage types, and access to further invocations. But how many of those apply to a Celestial Warlock using True Strike with a bow? Weapon proficiency is tricky. Blade Pact says it can conjure a melee weapon or bond a magic weapon. The "melee" qualifier is not repeated for the second clause, so it's unclear if it's assumed to still apply or if you can bond an enchanted longbow. However, Warlocks do get shortbow and light crossbow proficiency, so if we say you stick with those it isn't required. As for the rest, well, most of them are redundant. True Strike gets you attacks with Cha and Radiant weapon damage, and if you're going this route you're not planning to take the other invocations for extra attacks. So that frees up a lot of invocations for other things, like maybe the Chain Pact route for a more combat oriented familiar. Let's sketch out some numbers. At 8th level, a traditional Eldritch Blast build or Bladelock using a versatile weapon are making two attacks for a total of 2d10+10 damage, or about 21 damage if both hit. A Celestial Warlock using True Strike with a light crossbow is doing 1d8+1d6+15, or about 23 damage. Really close, though the damage curve is a bit different between one attack and two. The big advantage of True Strike over Blade Pact is it's costing fewer invocations, and that's not nothing since both the Imp and Sphinx of Wonder are doing an average of 12 damage on a hit. The big advantage of the Blade Pact route for multiple attacks is that it scales better with things like Hex that add damage per hit. But how's it look at 12th level when EB and Blade Pact are making three attacks? That's 3d10+15 vs 1d8+2d6+15, or on average 31.5 vs 26.5 damage. True Strike with a weapon is falling pretty solidly behind, and the numbers are even worse if you throw in Hex. The advantage over EB is that you're using a weapon, and magic weapons are often stronger than a Rod of the Pact Keeper. The advantage over Blade Pact is that you're devoting far fewer invocations, and it really depends what use you put those to. So I think we get back to my previous assessment. A Celestial Warlock using True Strike is about on par from 6th-11th level and falls behind a bit once it's competing with three attacks. But if you're investing those freed up invocations wisely, or don't expect the campaign to spend much time in those higher level brackets, it's not a bad character idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock -- initial analyses
Top