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Warlock -- initial analyses
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<blockquote data-quote="Mistwell" data-source="post: 9448010" data-attributes="member: 2525"><p>Claiming it's because new players "can't comprehend" it is his take, not the developers. That's the words he used, and it's right to hold him accountable for what he said. Designer's take is that too many choices early in the game is a turn-off to new players based on their research. Not based on trust, but based on their testing of the issue. </p><p></p><p>Both of you are very experienced players, very distant from how you were thinking in the first moments of you being introduced to a TTRPG for the first time. I know when I introduced my daughter and her friend to the game (both smart kids) they really didn't want too many decision points until they got their feet wet playing the game.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9448010, member: 2525"] Claiming it's because new players "can't comprehend" it is his take, not the developers. That's the words he used, and it's right to hold him accountable for what he said. Designer's take is that too many choices early in the game is a turn-off to new players based on their research. Not based on trust, but based on their testing of the issue. Both of you are very experienced players, very distant from how you were thinking in the first moments of you being introduced to a TTRPG for the first time. I know when I introduced my daughter and her friend to the game (both smart kids) they really didn't want too many decision points until they got their feet wet playing the game. [/QUOTE]
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Warlock -- initial analyses
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