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*Dungeons & Dragons
Warlock -- initial analyses
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<blockquote data-quote="EzekielRaiden" data-source="post: 9448196" data-attributes="member: 6790260"><p>Really? Because I wouldn't call any of those worthwhile. <em>Sacred flame</em> (and indeed any other cantrip) is worthless in comparison to <em>eldritch blast</em>--you get +5 one single time ("you can add your Charisma modifier to one Radiant or Fire damage roll of that spell against one of its targets."), instead of +5 on every single hit. And since EB is force damage, there's literally never a reason <em>not</em> to use it over <em>sacred flame</em> or any other cantrip, including <em>fire bolt</em>. <em>Wall of fire</em> is particularly bad, because it would literally only get you a single instance of +5 damage. If it were once per round, then persistent spells might have some value, but as it stands, the feature is nearly worthless in the vast majority of cases; by the time you get it (6th level), everything else you can do is simply <em>better</em>.</p><p></p><p></p><p>Okay. I don't base arguments on what I think the class should have been. I base it on what is actually there. And what's actually there is that this effect is, mostly, worthless even for celestial warlocks <em>trying</em> to use radiant damage. Getting--in effect--+5 damage one time per slot and one time per cantrip cast is pretty terrible. Even the Evoker Wizard's 6th level feature (which is also about dealing damage; your cantrips become "save for half" rather than "save and no damage") is almost always superior despite coming at the same level.</p><p></p><p>If it's meant to be used mainly with cantrips, it should be made with <em>the</em> signature, special Warlock cantrip in mind. Hell, I wouldn't even mind if the feature simply said, "When you cast <em>eldritch blast</em>, it deals radiant damage instead of force, and can be affected by this feature." It'd still be only +5 damage per casting, but at least it would play nice with the existing feature.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9448196, member: 6790260"] Really? Because I wouldn't call any of those worthwhile. [I]Sacred flame[/I] (and indeed any other cantrip) is worthless in comparison to [I]eldritch blast[/I]--you get +5 one single time ("you can add your Charisma modifier to one Radiant or Fire damage roll of that spell against one of its targets."), instead of +5 on every single hit. And since EB is force damage, there's literally never a reason [I]not[/I] to use it over [I]sacred flame[/I] or any other cantrip, including [I]fire bolt[/I]. [I]Wall of fire[/I] is particularly bad, because it would literally only get you a single instance of +5 damage. If it were once per round, then persistent spells might have some value, but as it stands, the feature is nearly worthless in the vast majority of cases; by the time you get it (6th level), everything else you can do is simply [I]better[/I]. Okay. I don't base arguments on what I think the class should have been. I base it on what is actually there. And what's actually there is that this effect is, mostly, worthless even for celestial warlocks [I]trying[/I] to use radiant damage. Getting--in effect--+5 damage one time per slot and one time per cantrip cast is pretty terrible. Even the Evoker Wizard's 6th level feature (which is also about dealing damage; your cantrips become "save for half" rather than "save and no damage") is almost always superior despite coming at the same level. If it's meant to be used mainly with cantrips, it should be made with [I]the[/I] signature, special Warlock cantrip in mind. Hell, I wouldn't even mind if the feature simply said, "When you cast [I]eldritch blast[/I], it deals radiant damage instead of force, and can be affected by this feature." It'd still be only +5 damage per casting, but at least it would play nice with the existing feature. [/QUOTE]
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