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General Tabletop Discussion
*Dungeons & Dragons
Warlock -- initial analyses
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<blockquote data-quote="Ashrym" data-source="post: 9450376" data-attributes="member: 6750235"><p>You seem to be missing my point. I don't need to try to fit eldritch blast in at all so why would I be trying to under that premise? I can take minor illusion, mage hand, and another cantrip like friends or blade ward because I get a free damage cantrip. Sure, I can get more damage out of eldritch blast but getting rid of eldritch blast still gets me another cantrip no matter how you look at it.</p><p></p><p>I can use a crossbow for the first 2 levels.</p><p></p><p>That doesn't sound like a small damage benefit while giving up that other cantrip to you?</p><p></p><p>I agree with this but the comment was for people who insist on adding in hex damage.</p><p></p><p>It's applying the same agonizing blast damage to sacred flame that is getting applied to eldritch blast. As for the "prepared" terminology that applies to all spellcasters now, and the spells added count as warlock spells for the warlock. </p><p></p><p>This is only true under the assumption that damage is the only thing that matters here. It's okay to value the extra cantrip over that better damage.</p><p></p><p>According to the write-up on Wargamer it is once per turn.</p><p></p><p>That's more than the number of cantrips learned so I think my point stands. It's okay to prefer taking one of them over additional damage.</p><p></p><p>But it looks like some of that might be from a misunderstanding of how that ability works. That's something I risk too until we get the books. ;-)</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9450376, member: 6750235"] You seem to be missing my point. I don't need to try to fit eldritch blast in at all so why would I be trying to under that premise? I can take minor illusion, mage hand, and another cantrip like friends or blade ward because I get a free damage cantrip. Sure, I can get more damage out of eldritch blast but getting rid of eldritch blast still gets me another cantrip no matter how you look at it. I can use a crossbow for the first 2 levels. That doesn't sound like a small damage benefit while giving up that other cantrip to you? I agree with this but the comment was for people who insist on adding in hex damage. It's applying the same agonizing blast damage to sacred flame that is getting applied to eldritch blast. As for the "prepared" terminology that applies to all spellcasters now, and the spells added count as warlock spells for the warlock. This is only true under the assumption that damage is the only thing that matters here. It's okay to value the extra cantrip over that better damage. According to the write-up on Wargamer it is once per turn. That's more than the number of cantrips learned so I think my point stands. It's okay to prefer taking one of them over additional damage. But it looks like some of that might be from a misunderstanding of how that ability works. That's something I risk too until we get the books. ;-) [/QUOTE]
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Warlock -- initial analyses
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