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General Tabletop Discussion
*Dungeons & Dragons
Warlock One of the More Complicated 5E classes?
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<blockquote data-quote="feartheminotaur" data-source="post: 6890069" data-attributes="member: 6801354"><p>I think he means taking spells or invocations that sound and read cool but you find have little use in the particular game you're playing (as opposed to 'the game' in general). There's a huge difference between choosing spells and features you want and have interest in and those choices being honored or having an impact in the game you're playing. </p><p></p><p>I'd agree with @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6799753" target="_blank">lowkey13</a></u></strong></em> that this is possible with any other class as well and that this can be rectified (generally) at each level break. </p><p></p><p>Examples: </p><p></p><p>You take Fiendish Vigor, only to find the party tactics ultimately result in your PC never getting attacked, so extra HPs aren't as important as you thought. Or that the warlock's strengths or your vision for your character don't mesh with the rest of the party.</p><p></p><p>You select <em>charm person</em> as your one of only two spells known only to find you don't interact with many persons leaving you with one useful spell until you level The wizard (the other caster) has 6 spells.</p><p></p><p>You play in a party with mostly long-rest recovery powers and they eschew short rests and carrying on for long rests, so turns out your 2/short rest spell slots function like 2/day spell slots.</p><p></p><p>*also sorry about the laugh - errant click!</p></blockquote><p></p>
[QUOTE="feartheminotaur, post: 6890069, member: 6801354"] I think he means taking spells or invocations that sound and read cool but you find have little use in the particular game you're playing (as opposed to 'the game' in general). There's a huge difference between choosing spells and features you want and have interest in and those choices being honored or having an impact in the game you're playing. I'd agree with @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6799753"]lowkey13[/URL][/U][/B][/I] that this is possible with any other class as well and that this can be rectified (generally) at each level break. Examples: You take Fiendish Vigor, only to find the party tactics ultimately result in your PC never getting attacked, so extra HPs aren't as important as you thought. Or that the warlock's strengths or your vision for your character don't mesh with the rest of the party. You select [I]charm person[/I] as your one of only two spells known only to find you don't interact with many persons leaving you with one useful spell until you level The wizard (the other caster) has 6 spells. You play in a party with mostly long-rest recovery powers and they eschew short rests and carrying on for long rests, so turns out your 2/short rest spell slots function like 2/day spell slots. *also sorry about the laugh - errant click! [/QUOTE]
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Warlock One of the More Complicated 5E classes?
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