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General Tabletop Discussion
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Warlock One of the More Complicated 5E classes?
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<blockquote data-quote="CapnZapp" data-source="post: 6891041" data-attributes="member: 12731"><p>One other thought after re-reading the first post...</p><p></p><p></p><p>As has been said upthread, the warlock doesn't have much to choose between once he's built and has started playing. </p><p></p><p>While this is a boon for newcomers (assuming the Warlock newbie gets help building the PC), it does mean that any experienced player looking for a challenging complex character where you have lots of very different ways to defeat a given encounter really only can choose Wizard.</p><p></p><p>Optimizing a Warlock build is definitely a challenge, but only at build time. And it is play time that's the most fun. </p><p></p><p>Neither Warlock nor Sorcerer provides enough variables at play time to stand out sufficiently as the not-Fighter and his "I strike. I strike again"</p><p></p><p>The sorcerer's limitations feel like more of a restriction than a challenge.</p><p></p><p>The warlock could have been broader, but I feel the class would have needed an ability to "switch builds" on the fly.</p><p></p><p>The warlock has the potential to do lots of fun stuff. The downer is that you must make your selection at build time; you can't be the melee blade guy one fight and the eldritch blaster the next (if you want to be top-tier at each task).</p><p></p><p>Perhaps the Warlock could become more appealing if you could "change stances" during, say, a short rest. You'd chant a curse to your Patron, visibly transforming to any given task. (Assuming a bladelock needs Dex while a blastlock needs Cha; and so on and so on). Suddenly the Warlock wouldn't be defined as a class by all the options you <strong>didn't</strong> get to take.</p><p></p><p>That'd be cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6891041, member: 12731"] One other thought after re-reading the first post... As has been said upthread, the warlock doesn't have much to choose between once he's built and has started playing. While this is a boon for newcomers (assuming the Warlock newbie gets help building the PC), it does mean that any experienced player looking for a challenging complex character where you have lots of very different ways to defeat a given encounter really only can choose Wizard. Optimizing a Warlock build is definitely a challenge, but only at build time. And it is play time that's the most fun. Neither Warlock nor Sorcerer provides enough variables at play time to stand out sufficiently as the not-Fighter and his "I strike. I strike again" The sorcerer's limitations feel like more of a restriction than a challenge. The warlock could have been broader, but I feel the class would have needed an ability to "switch builds" on the fly. The warlock has the potential to do lots of fun stuff. The downer is that you must make your selection at build time; you can't be the melee blade guy one fight and the eldritch blaster the next (if you want to be top-tier at each task). Perhaps the Warlock could become more appealing if you could "change stances" during, say, a short rest. You'd chant a curse to your Patron, visibly transforming to any given task. (Assuming a bladelock needs Dex while a blastlock needs Cha; and so on and so on). Suddenly the Warlock wouldn't be defined as a class by all the options you [B]didn't[/B] get to take. That'd be cool. :) [/QUOTE]
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