Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock One of the More Complicated 5E classes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6891646" data-attributes="member: 42582"><p>RM character gen is less complex than Skills & Powers, 3E or 4e. I don't know that I'd say it's less <em>complex</em> than 5e, but it's more transparent.</p><p></p><p>In RM, basically each skill does what it says on the box, and the higher your number the better. In that sense, it is closer to a free-descriptor game. There is nothing analogous to trying to make sense of action economy, rest cycles and the like (at least until you introduce complex options from later supplements). So there is no danger (say) of setting out to make Legolas and failing. If your numbers in Bow skill and Acrobatic skill are high, you will be able to play Legolas.</p><p></p><p>Again, this is not a criticism of D&D. But I don't see the point of <em>denying</em> that D&D has complex PC build rules, complex rest rules, complex action economy. If I want to build a character who will be powerful in melee (say, Gimli or Boromir rather than Legolas) I have to think about to hit numbers, damage numbers, action economy, AC, etc. If I've built my character with a high bonus to hit and damage but don't know about action economy, and then someone else comes along who has a good suite of off-turn or bonus action attacks, suddenly my melee hero can end up looking pretty feeble.</p><p></p><p>The game has a lot of moving parts.</p><p></p><p>I don't see why complexity is undesirable. A lot of people enjoy manipulating rules.</p><p></p><p>Maybe another way to put it: whether or not complexity is <em>desirable</em>, it's clearly <em>desired</em> by a good number of players.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6891646, member: 42582"] RM character gen is less complex than Skills & Powers, 3E or 4e. I don't know that I'd say it's less [I]complex[/I] than 5e, but it's more transparent. In RM, basically each skill does what it says on the box, and the higher your number the better. In that sense, it is closer to a free-descriptor game. There is nothing analogous to trying to make sense of action economy, rest cycles and the like (at least until you introduce complex options from later supplements). So there is no danger (say) of setting out to make Legolas and failing. If your numbers in Bow skill and Acrobatic skill are high, you will be able to play Legolas. Again, this is not a criticism of D&D. But I don't see the point of [I]denying[/I] that D&D has complex PC build rules, complex rest rules, complex action economy. If I want to build a character who will be powerful in melee (say, Gimli or Boromir rather than Legolas) I have to think about to hit numbers, damage numbers, action economy, AC, etc. If I've built my character with a high bonus to hit and damage but don't know about action economy, and then someone else comes along who has a good suite of off-turn or bonus action attacks, suddenly my melee hero can end up looking pretty feeble. The game has a lot of moving parts. I don't see why complexity is undesirable. A lot of people enjoy manipulating rules. Maybe another way to put it: whether or not complexity is [I]desirable[/I], it's clearly [I]desired[/I] by a good number of players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock One of the More Complicated 5E classes?
Top